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README file for acecpu32 back end exampleThis directory contains the files for the acecpu32back end example. This fictitious example providesback end support for the ACE Super BDM emulator,which supports debugging via background debugmode on Motorola CPU32 microprocessors. Thisexample assumes that ACE already had a C API to operate their emulator. Consequently, theback end only needed to integrate the C API intoa Tornado-style back end.The acecpu32 back end uses the back end frameworkand facilities provided by the Back End Developer'sKit (BEDK) class library, which is located in${WIND_BASE}/host/src/tgtsvr/backend/bedk. To understandhow to write a Tornado back end, you should firstconsult the chapter "Target Server Back End" in the _Tornado API Guide_, and then examine the code provided in the BEDK class library. Finally, examine the example in this directory.The files for the acecpue32 example are: * README - this file. * Makefile - a sample Makefile for SunOS 4.1.3. * acecpu32.mak - a sample makefile for Microsoft Visual C++ 2.1 (Windows NT and '95) (obsolete). * acecpu32_4.mak - a sample makefile for Microsoft Visual C++ 4.2 * acecpu32.def - a sample exports file for back end DLL built with MSVC (Windows host). * acecpu32-d.def - a sample exports file debug verion of back end DLL build with MSVC (Windows host). * acecpu32.cpp - the "entry-point" of the acecpu32 back end. * acecpu32Backend.h - declares structure of Ace_T back end class. * acecpu32Backend.cpp - implements Ace_T back end class. * event.h - declares Event_T class for managing event information. * event.cpp - implements Event_T. * bdmExcLib.h - declares information used for host/target event notification.
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