equipmanage2.cpp

来自「一个器材管理系统界面」· C++ 代码 · 共 95 行

CPP
95
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// EquipManage2.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "EquipManage2.h"
#include "EquipManage2Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CEquipManage2App

BEGIN_MESSAGE_MAP(CEquipManage2App, CWinApp)
	//{{AFX_MSG_MAP(CEquipManage2App)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CEquipManage2App construction

CEquipManage2App::CEquipManage2App()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CEquipManage2App object

CEquipManage2App theApp;

/////////////////////////////////////////////////////////////////////////////
// CEquipManage2App initialization

BOOL CEquipManage2App::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif


/////////////////////////////
 //InitializeSkin(_T("skins\\SoftCrystal.ssk")); //!!
 //InitializeSkin(_T("skins\\Blanco.ssk"));  //!
 //InitializeSkin(_T("skins\\CoolSkye.ssk"));
 //InitializeSkin(_T("skins\\dada - final.ssk")); //!
 //InitializeSkin(_T("skins\\dogmax.ssk"));  //!!
 //InitializeSkin(_T("skins\\Minimized.ssk"));  //!!!
 //InitializeSkin(_T("skins\\StealthOS.ssk"));  //!!
 InitializeSkin(_T("skins\\Topax.ssk"));  //!!!
 //InitializeSkin(_T("skins\\XPCorona.ssk"));  //!!
 
/////////////////////////////


	CEquipManage2Dlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}


   /////////////////////////////
   //InitializeSkin(_T("skins\\SoftCrystal.ssk"));
  /////////////////////////////

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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