📄 server.c
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#include <sys/socket.h>#include <sys/types.h>#include <netinet/in.h>#include <stdio.h>#include <string.h>int main(){ int sockfd; struct sockaddr_in dest; char buffer[] = "Hello World!"; /* create socket , same as client */ sockfd = socket(PF_INET, SOCK_STREAM, 0); /* initialize structure dest */ bzero(&dest, sizeof(dest)); dest.sin_family = PF_INET; dest.sin_port = htons(8889); /* this line is different from client */ dest.sin_addr.s_addr = INADDR_ANY; /* Assign a port number to socket */ bind(sockfd, (struct sockaddr*)&dest, sizeof(dest)); /* make it listen to socket with max 20 connections */ listen(sockfd, 20); /* infinity loop -- accepting connection from client forever */ while(1) { int clientfd; struct sockaddr_in client_addr; int addrlen = sizeof(client_addr); /* Wait and Accept connection */ clientfd = accept(sockfd, (struct sockaddr*)&client_addr, &addrlen); /* Send message */ send(clientfd, buffer, sizeof(buffer), 0); /* close(client) */ close(clientfd); } /* close(server) , but never get here because of the loop */ close(sockfd); return 0;}
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