types.h

来自「人工智能课堂作业」· C头文件 代码 · 共 53 行

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#ifndef _TYPES_HH#define _TYPES_HH#include <iostream.h>#define ACTION_PENALTY 1#define DEATH_PENALTY 10000#define SUCCES_BONUS 1000#define True 1
#define Fasle 0
#define Null 2

enum Action{UpForward,DownForward, RightForward, LeftForward, Grab, Shoot,Undo};enum Object{Living_Wumpus, Dead_Wumpus, Gold, Pit, Empty,empty};struct Percept{  int  stench;  int  breeze;  int  glitter;
};
struct AgentInfo{  unsigned int x;  unsigned int y;   int  arrow;  unsigned int gold;  Percept percept;  int  escaped;  int  alive;};
struct obj
{
  int bx,by;
  obj *pb[4];
  obj *ab;
};#endif

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