📄 types.h
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#ifndef _TYPES_HH#define _TYPES_HH#include <iostream.h>#define ACTION_PENALTY 1#define DEATH_PENALTY 10000#define SUCCES_BONUS 1000#define True 1
#define Fasle 0
#define Null 2
enum Action{UpForward,DownForward, RightForward, LeftForward, Grab, Shoot,Undo};enum Object{Living_Wumpus, Dead_Wumpus, Gold, Pit, Empty,empty};struct Percept{ int stench; int breeze; int glitter;
};
struct AgentInfo{ unsigned int x; unsigned int y; int arrow; unsigned int gold; Percept percept; int escaped; int alive;};
struct obj
{
int bx,by;
obj *pb[4];
obj *ab;
};#endif
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