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📄 fitnessturn.hh

📁 The Little Green BATS is the first and so far only Dutch team in the 3D simulation league. We are a
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/* *  Little Green BATS (2007), AI department, University of Groningen * *  Authors: 	Martin Klomp (martin@ai.rug.nl) *		Mart van de Sanden (vdsanden@ai.rug.nl) *		Sander van Dijk (sgdijk@ai.rug.nl) *		A. Bram Neijt (bneijt@gmail.com) *		Matthijs Platje (mplatje@gmail.com) * *	All students of AI at the University of Groningen *  at the time of writing. See: http://www.ai.rug.nl/ * *  Date: 	July 27, 2007 * *  Website:	http://www.littlegreenbats.nl * *  Comment:	Please feel free to contact us if you have any  *		problems or questions about the code. * * *  License: 	This program is free software; you can redistribute  *		it and/or modify it under the terms of the GNU General *		Public License as published by the Free Software  *		Foundation; either version 3 of the License, or (at  *		your option) any later version. * *   		This program is distributed in the hope that it will *		be useful, but WITHOUT ANY WARRANTY; without even the *		implied warranty of MERCHANTABILITY or FITNESS FOR A *		PARTICULAR PURPOSE.  See the GNU General Public *		License for more details. * *   		You should have received a copy of the GNU General *		Public License along with this program; if not, write *		to the Free Software Foundation, Inc., 59 Temple Place -  *		Suite 330, Boston, MA  02111-1307, USA. * */#ifndef __INC_BATS_FITNESSTURN_HH__#define __INC_BATS_FITNESSTURN_HH__#include "worldmodel.hh"#include "fitnessfunction.hh"namespace bats {  /**   *  A fitness function used to learn to turn   *   *  This hasn't produced any workable results yet.   */  class FitnessTurn : public FitnessFunction {    float d_turn;    float d_prev;    FitnessTurn(FitnessTurn const &other); // NI    FitnessTurn &operator=(FitnessTurn const &other); // NI  public:    FitnessTurn()      : d_turn(0.0)    {    }    virtual ~FitnessTurn() {}    virtual void init()    {      d_prev = WorldModel::getInstance().get(WorldModel::iVisionFlag1L)[1];    }    virtual void update()    {      float angle = WorldModel::getInstance().get(WorldModel::iVisionFlag1L)[1];      d_turn += angle - d_prev;      d_prev = angle;    }    virtual void print() const    {      std::cout << d_turn << std::endl;    }  };};#endif // __INC_BATS_FITNESSTURN_HH__

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