📄 turnto.hh
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/* * Little Green BATS (2007), AI department, University of Groningen * * Authors: Martin Klomp (martin@ai.rug.nl) * Mart van de Sanden (vdsanden@ai.rug.nl) * Sander van Dijk (sgdijk@ai.rug.nl) * A. Bram Neijt (bneijt@gmail.com) * Matthijs Platje (mplatje@gmail.com) * * All students of AI at the University of Groningen * at the time of writing. See: http://www.ai.rug.nl/ * * Date: July 27, 2007 * * Website: http://www.littlegreenbats.nl * * Comment: Please feel free to contact us if you have any * problems or questions about the code. * * * License: This program is free software; you can redistribute * it and/or modify it under the terms of the GNU General * Public License as published by the Free Software * Foundation; either version 3 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will * be useful, but WITHOUT ANY WARRANTY; without even the * implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU General Public * License for more details. * * You should have received a copy of the GNU General * Public License along with this program; if not, write * to the Free Software Foundation, Inc., 59 Temple Place - * Suite 330, Boston, MA 02111-1307, USA. * */#ifndef _BATS_TURNTO_HH_#define _BATS_TURNTO_HH_#include "behavior.hh"namespace bats{ /** Behavior: Turn to an arbitrary angle * * Turn to an arbitrary angle relative to the current orientation. Sequence step 0 can be filled with a wait/stabalize behavior like ZeroSine to prefent falling over when starting to turn. Commits when the absolute value of the angle is more than 5 degrees. */ class TurnTo : public Behavior { /** Generate the current goal for a slot * * @param step Step number in the sequence * @param slot Slot number in the step * @returns goal: The goal received from the super behavior (Angle) when the current step in the sequence is 1, else none */ virtual rf<Goal> generateGoal(unsigned step, unsigned slot); virtual rf<State> getCurrentState(); /** Get the capability of the behavior to achieve goal g from state s * * @param s Expected state: none * @param g Expected goal: Angle - angle relative to the current orientation in radians (eg 0.2 = 'turn 0.2 radians to the right', -0.1 = 'turn 0.1 radians to the left) * @returns Always medium confidence */ virtual ConfidenceInterval getCapability(rf<State> s, rf<Goal> g); public: TurnTo(std::string const &id, std::string const &playerClass); void update(); };};#endif
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