📄 terrain.h
字号:
// Terrain.h: interface for the CTerrain class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_TERRAIN_H)
#define AFX_TERRAIN_H
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define D3DFVF_TERRAIN D3DFVF_XYZ|D3DFVF_TEX1|D3DFVF_NORMAL //坐标信息
class CTerrain
{
protected:
struct TVertexBuffer
{
float x,y,z;
float nx,ny,nz; //坐标信息
float tu,tv;
};
protected:
LPDIRECT3DDEVICE9 m_pDevice;
LPDIRECT3DTEXTURE9 m_pTexture; //材质
LPDIRECT3DVERTEXBUFFER9 m_pVB;
LPDIRECT3DINDEXBUFFER9 m_pIB;
D3DVECTOR m_vPos;
long m_nCol,m_nRow;
float m_nTile;
float m_maxHeight;
float m_CellWidth;
BYTE *m_pHeightData;
public:
CTerrain(LPDIRECT3DDEVICE9 pDevice,
D3DVECTOR position);
void Initialize(char* strTerrain,
char* strTexture, float cellWidth,float height=800,float nTile=1.0f);
float GetHeight(float x,float z);
void SetWorldTransorm();
void Render();
virtual ~CTerrain();
};
#endif // !defined(AFX_TERRAIN_H)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -