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📄 test_3d.c

📁 linux系统下的音频通信
💻 C
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#include "config_unix.h"#include "codec_types.h"#include "codec.h"#include "render_3D.h"#include "util.h"#include "debug.h"#include "memory.h"int rates[] = {8000,16000,32000,48000};#define SAMPLES 320static voidtest_render(struct s_render_3D_dbentry *r, int rate){        int n_channels, azimuth, filter, lindex, length,i;        sample *s;        coded_unit in, out;        memset(&in, 0, sizeof(coded_unit));        memset(&out, 0, sizeof(coded_unit));        in.data      = (u_char*)block_alloc(SAMPLES*sizeof(sample));        in.data_len = SAMPLES * sizeof(sample);        s = (sample*)in.data;        for(i = 0; i < SAMPLES; i++) {                s[i] = (sample)(12000 * sin(M_PI* (float)i/(float)SAMPLES));        }        for(n_channels = 1; n_channels <=2; n_channels++) {                for(filter = 0; filter < render_3D_filter_get_count(); filter++) {                        for(lindex = 0; lindex < render_3D_filter_get_lengths_count(); lindex++) {                                length = render_3D_filter_get_length(lindex);                                                                printf("%d %d % 5d ",                                       n_channels,                                       length,                                       rate);                                printf("%s(%d)\t",                                          render_3D_filter_get_name(filter),                                       filter);                                for(azimuth  = render_3D_filter_get_lower_azimuth();                                    azimuth <= render_3D_filter_get_upper_azimuth();                                    azimuth += 5) {                                        render_3D_set_parameters(r, rate, azimuth, filter, length);                                        in.id = codec_get_native_coding(rate, n_channels);                                        render_3D(r, &in, &out);                                        codec_clear_coded_unit(&out);                                        printf(".");                                }                                printf("\n");                                 }                }        }        codec_clear_coded_unit(&in);}int main(){        unsigned int i;        struct s_render_3D_dbentry *rdata;                for(i = 0; i < sizeof(rates)/sizeof(int); i++) {                rdata = render_3D_init(rates[i]);                test_render(rdata, rates[i]);                render_3D_free(&rdata);        }        xmemdmp();        return 1;}

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