📄 settings.h
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// Settings.h: Schnittstelle f黵 die Klasse CSettings.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SETTINGS_H__7D152602_A55B_11D1_8F4C_807773C10500__INCLUDED_)
#define AFX_SETTINGS_H__7D152602_A55B_11D1_8F4C_807773C10500__INCLUDED_
#include "Force.h" // Hinzugef黦t von der Klassenansicht
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CSettings
{
public:
unsigned int m_WorldSizeY;
unsigned int m_WorldSizeX;
unsigned int m_ResWidth;
unsigned int m_ResHeight;
char m_SkyBoxTexture[MAX_PATH];
float m_CrosshairSize;
char m_CrosshairTexture[MAX_PATH];
unsigned int m_DrawCrosshair;
float m_CrosshairTransparency;
unsigned int m_TreeCount;
float m_TreeSize;
float m_MaxTerrainRoughness;
float m_TreeBrightness;
char m_FontFilename[MAX_PATH];
unsigned int m_DrawFPSCounter;
unsigned int m_MouseSpeed;
unsigned int m_MouseInvert;
float m_LandscapeStepSize;
unsigned int m_FOV;
float m_SunAmbient;
float m_SunDiffuse;
unsigned int m_Fullscreen;
char m_HeightmapFilename[MAX_PATH];
unsigned int m_FlashlightEnabled;
unsigned int m_WeaponEnabled;
char m_WeaponModel[MAX_PATH];
char m_WeaponSkin[MAX_PATH];
float m_LandscapeHeightScaling;
CForce m_Gravity;
float m_SlowDown;
float m_MidAirSlowDown;
float m_Speed;
float m_SmallestForce;
unsigned int m_AccelerationTime;
unsigned int m_MidAirAccelerationTime;
float m_JumpForce;
float m_GravityAcceleration;
float m_MaxAccelerationFactor;
float m_MinimumHeight;
float m_ViewDepth;
float m_SizeOfViewer;
void ReadSettings(char sINIFilename[]);
CSettings();
virtual ~CSettings();
private:
void AddModulePath(char sINIFilename[], char sINIPath[]);
};
#endif // !defined(AFX_SETTINGS_H__7D152602_A55B_11D1_8F4C_807773C10500__INCLUDED_)
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