📄 skybox.h
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// SkyBox.h: Schnittstelle f黵 die Klasse CSkyBox.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKYBOX_H__6BA5ABA5_8955_11D1_8F4C_906A73C10500__INCLUDED_)
#define AFX_SKYBOX_H__6BA5ABA5_8955_11D1_8F4C_906A73C10500__INCLUDED_
#include "Texture.h" // Hinzugef黦t von der Klassenansicht
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Conversion factor for converting between degrees and radians
#define PI_OVER_180 0.0174532925f
class CSkyBox
{
public:
CTexture m_SkyBoxTexture;
void DrawSkyBox(float fXRotation, float fYRotation,
unsigned int iFOV, float fSkyBrightness , float fAspect);
CSkyBox();
virtual ~CSkyBox();
private:
void Project2D(const float fU, const float fV, const float fPlane,
const unsigned int iFOV, float fAspect, float fVertex3DOut[3]);
};
#endif // !defined(AFX_SKYBOX_H__6BA5ABA5_8955_11D1_8F4C_906A73C10500__INCLUDED_)
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