📄 sound.cpp
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// Sound.cpp: Implementierung der Klasse CSound.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Sound.h"
//////////////////////////////////////////////////////////////////////
// Konstruktion/Destruktion
//////////////////////////////////////////////////////////////////////
CSound::CSound()
{
///////////////////////////////////////////////////////////////////////////////
// Setup Direct Sound. Gets a pointer to the direct sound interface, and sets
// up the two sound buffers
///////////////////////////////////////////////////////////////////////////////
}
CSound::~CSound()
{
///////////////////////////////////////////////////////////////////////////////
// Shutdown Direct Sound. Releases the two sound buffers and the Direct Sound
// interface
///////////////////////////////////////////////////////////////////////////////
/* if(pGrunt)
{
pGrunt->Release();
pGrunt = NULL;
}
if(pDirectSoundAPI)
{
pDirectSoundAPI->Release();
pDirectSoundAPI = NULL;
}*/
}
/*
///////////////////////////////////////////////////////////////////////////////
// Creates a Direct Sound buffer from a wave file.
// This code adapted from the book "Win32 Game developers guide with DirectX 3"
///////////////////////////////////////////////////////////////////////////////
BOOL bSetupBufferFromWave(LPDIRECTSOUNDBUFFER& pDSBuffer, char *szWaveFile)
{
HMMIO hmfr;
MMCKINFO parent,child;
WAVEFORMATEX wfmtx;
// Open the wave file with the Multimedia I/O routines
hmfr = mmioOpen(szWaveFile,NULL, MMIO_READ | MMIO_ALLOCBUF);
if(hmfr == NULL)
{
MessageBox(NULL,"Could not Open Wave File",NULL,MB_OK);
return FALSE;
}
parent.ckid = (FOURCC)0;
parent.cksize = 0;
parent.fccType = (FOURCC)0;
parent.dwDataOffset = 0;
parent.dwFlags = 0;
child = parent;
parent.fccType = mmioFOURCC('W','A','V','E');
if(mmioDescend(hmfr,&parent,NULL,MMIO_FINDRIFF))
{
mmioClose(hmfr,0);
MessageBox(NULL,"Could not Descend into Wave File",NULL,MB_OK);
return FALSE;
}
child.ckid = mmioFOURCC('f','m','t',' ');
if(mmioDescend(hmfr,&child,&parent,0))
{
mmioClose(hmfr,0);
MessageBox(NULL,"Could not Descend into format of Wave File",NULL,MB_OK);
return FALSE;
}
// Read the wave format
if(mmioRead(hmfr, (char *)&wfmtx, sizeof(wfmtx)) != sizeof(wfmtx))
{
mmioClose(hmfr,0);
MessageBox(NULL,"Error reading Wave Format",NULL,MB_OK);
return FALSE;
}
// Double check to make sure this is a wave file
if(wfmtx.wFormatTag != WAVE_FORMAT_PCM)
{
mmioClose(hmfr,0);
MessageBox(NULL,"Not a valid Wave Format",NULL,MB_OK);
return FALSE;
}
if(mmioAscend(hmfr, &child, 0))
{
mmioClose(hmfr,0);
MessageBox(NULL,"Unable to Ascend",NULL,MB_OK);
return FALSE;
}
// Read the chunk right into the structure
child.ckid = mmioFOURCC('d','a','t','a');
if(mmioDescend(hmfr,&child, &parent, MMIO_FINDCHUNK))
{
mmioClose(hmfr,0);
MessageBox(NULL,"Wave file has no data",NULL,MB_OK);
return FALSE;
}
// Allocate space and read in the data
BYTE *pBuffer= new BYTE[child.cksize];
if((DWORD)mmioRead(hmfr, (char *)pBuffer, child.cksize) != child.cksize)
{
mmioClose(hmfr,0);
MessageBox(NULL,"Could not read Wave Data",NULL,MB_OK);
return FALSE;
}
// Close the wave file
mmioClose(hmfr,0);
// Create Direct Sound Buffer
DSBUFFERDESC dsbdesc;
PCMWAVEFORMAT pcmwf;
memset(&pcmwf, 0, sizeof(PCMWAVEFORMAT));
pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
pcmwf.wf.nChannels = wfmtx.nChannels;
pcmwf.wf.nSamplesPerSec = wfmtx.nSamplesPerSec;
pcmwf.wf.nBlockAlign = wfmtx.nBlockAlign;
pcmwf.wf.nAvgBytesPerSec = wfmtx.nAvgBytesPerSec;
pcmwf.wBitsPerSample = wfmtx.wBitsPerSample;
memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
dsbdesc.dwFlags = DSBCAPS_CTRLDEFAULT;
dsbdesc.dwBufferBytes = child.cksize;
dsbdesc.lpwfxFormat = (LPWAVEFORMATEX)&pcmwf;
if(pDirectSoundAPI->CreateSoundBuffer(&dsbdesc, &pDSBuffer, NULL) != DS_OK)
{
MessageBox(NULL,"Could not Create Sound Buffer.",NULL,MB_OK);
delete [] pBuffer;
}
// Fill buffer with the wave file data
LPVOID written1, written2;
DWORD length1,length2;
if(pDSBuffer->Lock(0, child.cksize, &written1, &length1, &written2, &length2, 0) == DSERR_BUFFERLOST)
{
pDSBuffer->Restore();
pDSBuffer->Lock(0, child.cksize, &written1, &length1, &written2, &length2, 0);
}
CopyMemory(written1, pBuffer, length1);
if(written2 != NULL)
CopyMemory(written2, pBuffer+length1, length2);
pDSBuffer->Unlock(written1, length1, written2, length2);
// Free the temporary buffer
delete [] pBuffer;
return TRUE;
}
BOOL bInitializeDirectSound(HWND hWnd)
{
// If Direct sound fails, just return - no sound effects will be heard
if(DirectSoundCreate(NULL,&pDirectSoundAPI,NULL) != DS_OK)
return FALSE;
pDirectSoundAPI->SetCooperativeLevel(hWnd, DSSCL_NORMAL);
// Create buffer for grunt sound
if(!bSetupBufferFromWave(pGrunt,szGruntFile))
{
MessageBox(NULL,"Grunt failed",NULL,MB_OK);
return FALSE;
}
return TRUE;
}
///////////////////////////////////////////////////////////////////////////////
// Play the Grunt sound. Pretty simple...
///////////////////////////////////////////////////////////////////////////////
void DSGrunt(void)
{
if(pGrunt)
pGrunt->Play(0,0,0);
}
*/
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