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📄 very_old_motion.h

📁 c++程序
💻 H
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// Motion.h: Schnittstelle f黵 die Klasse CMotion.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_MOTION_H__19897502_A3B2_11D1_8F4C_A07973C10800__INCLUDED_)
#define AFX_MOTION_H__19897502_A3B2_11D1_8F4C_A07973C10800__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "Camera.h"

class CMotion : public CCamera  
{
public:
	void Jump();
	// Member data access functions
	void SetCustomMotion(float fForwardSpeed, float fBackwardSpeed, float fLeftSpeed, float fRightSpeed,
		float fUpSpeed, float fDownSpeed);
	void SetDefaultMotion(bool bForward, bool bBackward, bool bLeft, bool bRight,
		bool bUp, bool bDown);
	// Calculate next physic's state
	void ApplyMotionPhysics();
	CMotion();
	virtual ~CMotion();
private:
	float m_GravityAcceleration;
	float m_MoveLeftSpeed;
	float m_MoveRightSpeed;
	float m_MoveForwardSpeed;
	float m_MoveBackwardSpeed;
	float m_MoveUpSpeed;
	float m_MoveDownSpeed;
	// Check if player is in mid-air
	// (and set the class's boolean value)
	void CheckMidAir();
	bool m_MidAir;
};

#endif // !defined(AFX_MOTION_H__19897502_A3B2_11D1_8F4C_A07973C10800__INCLUDED_)

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