📄 very_old_motion.h
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// Motion.h: Schnittstelle f黵 die Klasse CMotion.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MOTION_H__19897502_A3B2_11D1_8F4C_A07973C10800__INCLUDED_)
#define AFX_MOTION_H__19897502_A3B2_11D1_8F4C_A07973C10800__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Camera.h"
class CMotion : public CCamera
{
public:
void Jump();
// Member data access functions
void SetCustomMotion(float fForwardSpeed, float fBackwardSpeed, float fLeftSpeed, float fRightSpeed,
float fUpSpeed, float fDownSpeed);
void SetDefaultMotion(bool bForward, bool bBackward, bool bLeft, bool bRight,
bool bUp, bool bDown);
// Calculate next physic's state
void ApplyMotionPhysics();
CMotion();
virtual ~CMotion();
private:
float m_GravityAcceleration;
float m_MoveLeftSpeed;
float m_MoveRightSpeed;
float m_MoveForwardSpeed;
float m_MoveBackwardSpeed;
float m_MoveUpSpeed;
float m_MoveDownSpeed;
// Check if player is in mid-air
// (and set the class's boolean value)
void CheckMidAir();
bool m_MidAir;
};
#endif // !defined(AFX_MOTION_H__19897502_A3B2_11D1_8F4C_A07973C10800__INCLUDED_)
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