📄 crewardfunction.cpp
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// Copyright (C) 2003
// Gerhard Neumann (gerhard@igi.tu-graz.ac.at)
//
// This file is part of RL Toolbox.
// http://www.igi.tugraz.at/ril_toolbox
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "ril_debug.h"
#include "crewardfunction.h"
#include "crewardmodel.h"
CSemiMDPLastNRewardFunction::CSemiMDPLastNRewardFunction(CRewardFunction *rewardFunction, rlt_real gamma) : CRewardEpisode(rewardFunction)
{
this->gamma = gamma;
}
CSemiMDPLastNRewardFunction::~CSemiMDPLastNRewardFunction()
{
}
CRewardEpisode::CRewardEpisode(CRewardFunction *rewardFunction) : CSemiMDPRewardListener(rewardFunction)
{
rewards = new std::vector<rlt_real>();
}
CRewardEpisode::~CRewardEpisode()
{
delete rewards;
}
void CRewardEpisode::nextStep(CStateCollection *oldState, CAction *action, rlt_real reward, CStateCollection *newState)
{
rewards->push_back(reward);
}
void CRewardEpisode::newEpisode()
{
rewards->clear();
}
int CRewardEpisode::getNumRewards()
{
return rewards->size();
}
rlt_real CRewardEpisode::getReward(int index)
{
return (*rewards)[index];
}
rlt_real CRewardEpisode::getMeanReward()
{
assert(getNumRewards() > 0);
rlt_real mean = 0;
for (int i = 0; i < getNumRewards(); i ++)
{
mean += getReward(i);
}
return mean / getNumRewards();
}
rlt_real CRewardEpisode::getLastStepsMeanReward(int Steps)
{
assert(getNumRewards() > 0);
rlt_real mean = 0;
for (int i = getNumRewards() - Steps; i < getNumRewards(); i ++)
{
mean += getReward(i);
}
return mean / (getNumRewards() - Steps);
}
rlt_real CSemiMDPLastNRewardFunction::getReward(CStateCollection *oldState, CAction *action, CStateCollection *newState)
{
rlt_real reward = 0;
unsigned int duration = action->getDuration();
for (unsigned int index = 0; index < duration; index ++)
{
reward = reward * gamma;
assert(rewards->size() >= duration);
reward = reward + (*rewards)[rewards->size() - duration + index];
}
return reward;
}
CFeatureRewardFunction::CFeatureRewardFunction(CStateModifier * discretizer) : CStateObject(discretizer)
{
this->discretizer = discretizer;
}
CFeatureRewardFunction::~CFeatureRewardFunction()
{
}
rlt_real CFeatureRewardFunction::getReward(CStateCollection *oldState, CAction *action, CStateCollection *newState)
{
return getReward(oldState->getState(properties), action, newState->getState(properties));
}
rlt_real CFeatureRewardFunction::getReward(CFeatureList *oldState, CAction *action, CFeatureList *newState)
{
rlt_real reward = 0;
CFeatureList::iterator oldIt;
CFeatureList::iterator newIt;
for (oldIt = oldState->begin(); oldIt != oldState->end(); oldIt++)
{
for (newIt = newState->begin(); newIt != newState->end(); newIt++)
{
reward += getReward((*oldIt)->featureIndex, action, (*newIt)->featureIndex) * (*oldIt)->factor * (*newIt)->factor;
}
}
return reward;
}
rlt_real CFeatureRewardFunction::getReward(CState *oldState, CAction *action, CState *newState)
{
rlt_real reward = 0;
int type = oldState->getStateProperties()->getType() & (FEATURESTATE | DISCRETESTATE);
switch (type)
{
case FEATURESTATE:
{
for (unsigned int oldS = 0; oldS < oldState->getNumDiscreteStates(); oldS++)
{
for (unsigned int newS = 0; newS < newState->getNumDiscreteStates(); newS++)
{
reward += getReward(oldState->getDiscreteState(oldS), action, newState->getDiscreteState(newS)) * oldState->getContinuousState(oldS) * newState->getContinuousState(newS);
}
}
break;
}
case DISCRETESTATE:
{
reward = getReward(oldState->getDiscreteState(0), action, newState->getDiscreteState(0));
break;
}
default:
{
}
}
return reward;
}
CStateReward::CStateReward(CStateProperties *l_properties) : CStateObject(l_properties)
{
this->properties = l_properties;
}
rlt_real CStateReward::getReward(CStateCollection *oldState, CAction *action, CStateCollection *newState)
{
return this->getStateReward(newState->getState(properties));
}
CRewardAsVFunction::CRewardAsVFunction(CStateReward *reward) : CAbstractVFunction(reward->getStateProperties())
{
this->reward = reward;
}
rlt_real CRewardAsVFunction::getValue(CState *state)
{
return reward->getStateReward(state);
}
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