📄 sequence.h
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// Copyright (C) 2003 Ronan Collobert (collober@idiap.ch)
//
// This file is part of Torch 3.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SEQUENCE_INC
#define SEQUENCE_INC
#include "Object.h"
#include "List.h"
namespace Torch {
/** Sequence definition.
A sequence is a set of frames (that is, a vector) which have the same size.
@author Ronan Collobert (collober@idiap.ch)
*/
class Sequence : public Object
{
private:
/* Resize the array of frames to #n_frames_#.
If the array hasn't be allocated by the class, allocate a new one
and copy previous frame pointers. Else, just do a realloc.
Note that #n_frames_# must be the new #n_real_frames#...
*/
void reallocFramesArray(int n_frames_);
public:
/// Real number of frames
int n_real_frames;
/** Array of usable frame pointers.
The actual size of this array is given by #n_real_frames#.
And the usable size is given by #n_frames#. */
real **frames;
/// Number of visible frames
int n_frames;
/// Frame size
int frame_size;
/// Create an empty sequence
Sequence();
/** Create a sequences of #n_frames_# frames with size #frame_size_#.
The frames are given by the #frames_# array.
Nothing (except pointers!) will be copied.
*/
Sequence(real **frames_, int n_frames_, int frame_size_);
/** Create a sequence with #n_frames_# \emph{standard} frames
of size #frame_size#.
*/
Sequence(int n_frames_, int frame_size_);
/** Resize the sequence to #n_frames_#. Note that if #n_frames_# is lower
than the previous one, the frames won't be deallocated, and can be retrieved
by another resize...
*/
void resize(int n_frames_, bool allocate_new_frames=true);
/** Add a frame at the end of the Sequence.
If #do_copy# is true, copy the sequence.
Else, just copy the pointer.
*/
void addFrame(real *frame, bool do_copy=false);
/** Add a sequence at the end of the Sequence.
If #do_copy# is true, copy the frame contents.
Else, just copy the frame pointers.
*/
void add(Sequence *sequence, bool do_copy=false);
/** Copy the given sequence.
The given sequence don't need to have the same structure.
But it must have the same total length.
*/
void copy(Sequence *from);
/** Copy a real vector in the full sequence.
The sequence \emph{must} have the good size!
*/
void copyFrom(real *vec);
/** Copy the full sequence in a real vector.
The sequence \emph{must} have the good size!
*/
void copyTo(real *vec);
/// Get the space needed to allocate one Sequence
virtual int getSequenceSpace();
/// Get the space needed to allocate frames contained in the sequence.
virtual int getFramesSpace();
/** Clone the sequence.
If #allocator_# is non-null, call it for all memory allocation and object initialization.
Else, the returned sequence will be destroyed when the original sequence will be destroyed.
If #sequence_memory# is non-null, puts the class memory-space in it; it must contain
the space given by #getSequenceSpace()#.
If #frames_memory# is non-null, use the given memory for frames allocation; it must contain
the space given by #getFramesSpace()#.
*/
virtual Sequence *clone(Allocator *allocator_=NULL, void *sequence_memory=NULL, void *frames_memory=NULL);
/// Save the \emph{usable} frames. (#n_frames# available in #frames#).
virtual void saveXFile(XFile *file);
/// Load the \emph{usable} frames. (#n_frames# available in #frames#).
virtual void loadXFile(XFile *file);
virtual ~Sequence();
};
DEFINE_NEW_LIST(SequenceList, Sequence);
}
#endif
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