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📄 gamepanel.java

📁 本程序是用JBuilder界面编写的赛马竞赛游戏
💻 JAVA
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package betgame;import java.awt.*;import javax.swing.*;import java.awt.event.*;/** * <p>Title: </p> * <p>Description: </p> * <p>Copyright: Copyright (c) 2008</p> * <p>Company: </p> * @author not attributable * @version 1.0 */public class GamePanel extends JPanel {  JLabel jL11 = new JLabel();  JLabel jL21 = new JLabel();  JLabel jL31 = new JLabel();  JLabel jL4 = new JLabel();  JLabel jL5 = new JLabel();  JTextField jT1 = new JTextField();  JTextField jT2 = new JTextField();  JButton jB1 = new JButton();  BetFrame betFrame;  JLabel jL1 = new JLabel();  JLabel jL2 = new JLabel();  JLabel jLabel1 = new JLabel();  JLabel jL3 = new JLabel();  public GamePanel(BetFrame  f){    try {      betFrame=f;      jbInit();    }    catch(Exception ex) {      ex.printStackTrace();    }  }  void jbInit() throws Exception {    jL1.setHorizontalAlignment(SwingConstants.CENTER);    jL1.setText(String.valueOf(BetApp.betMoney));    jL1.setBounds(new Rectangle(183, 43, 152, 27));    jL11.setFont(new java.awt.Font("Dialog", 0, 16));    jL11.setHorizontalAlignment(SwingConstants.CENTER);    jL11.setText("庄家本金");    jL11.setBounds(new Rectangle(68, 31, 103, 30));    this.setLayout(null);    jL2.setAlignmentX((float) 0.0);    jL2.setHorizontalAlignment(SwingConstants.CENTER);    jL2.setBounds(new Rectangle(183, 81, 152, 27));    jL2.setText(String.valueOf(BetApp.myMoney));    jL21.setFont(new java.awt.Font("Dialog", 0, 16));    jL21.setHorizontalAlignment(SwingConstants.CENTER);    jL21.setText("玩家本金");    jL21.setBounds(new Rectangle(68, 73, 103, 30));    jL3.setHorizontalAlignment(SwingConstants.CENTER);    jL3.setText(String.valueOf(BetApp.betCount));    jL3.setBounds(new Rectangle(183, 116, 152, 27));    jL31.setFont(new java.awt.Font("Dialog", 0, 16));    jL31.setHorizontalAlignment(SwingConstants.CENTER);    jL31.setText("竞猜次数");    jL31.setBounds(new Rectangle(68, 110, 103, 30));    jL4.setFont(new java.awt.Font("Dialog", 0, 16));    jL4.setHorizontalAlignment(SwingConstants.CENTER);    jL4.setText("下注金额");    jL4.setBounds(new Rectangle(68, 156, 103, 30));    jL5.setFont(new java.awt.Font("Dialog", 0, 16));    jL5.setHorizontalAlignment(SwingConstants.CENTER);    jL5.setText("竞猜马号");    jL5.setBounds(new Rectangle(68, 199, 103, 30));    jT1.setText("");    jT1.setBounds(new Rectangle(166, 158, 153, 25));    jT2.setText("");    jT2.setBounds(new Rectangle(166, 202, 153, 25));    jB1.setBounds(new Rectangle(198, 250, 103, 35));    jB1.setFont(new java.awt.Font("Dialog", 0, 16));    jB1.setText("确定");    jB1.addActionListener(new GamePanel_jB1_actionAdapter(this));    this.add(jL11, null);    this.add(jL21, null);    this.add(jL31, null);    this.add(jL4, null);    this.add(jL5, null);    this.add(jB1, null);    this.add(jT2, null);    this.add(jT1, null);    this.add(jL1, null);    this.add(jL2, null);    this.add(jL3, null);  }  void jB1_actionPerformed(ActionEvent e)  {    int betMoney=Integer.parseInt(jL1.getText());    int myMoney=Integer.parseInt(jL2.getText());    int betCount=Integer.parseInt(jL3.getText());    int mybetMoney=Integer.parseInt(jT1.getText());    int mybet=Integer.parseInt(jT2.getText());    if(mybetMoney<=0)    {      JOptionPane.showMessageDialog(this,"玩家赌注不能小于0","信息提示",2);      return;    }    if(myMoney-mybetMoney<0)    {      JOptionPane.showMessageDialog(this,"玩家本金余额不够","信息提示",2);      return;    }    int num=(int)(Math.random()*6+1);    if(num==mybet)    {      BetApp.betMoney -=mybetMoney;      BetApp.myMoney +=mybetMoney;      BetApp.betCount --;    }    else    {      BetApp.betMoney+=mybetMoney;      BetApp.myMoney -=mybetMoney;      BetApp.betCount --;    }    if(BetApp.betCount >0&&BetApp.myMoney >0)    {      jL1.setText(String.valueOf(BetApp.betMoney ));      jL2.setText(String.valueOf(BetApp.myMoney ));      jL3.setText(String.valueOf(BetApp.betCount ));    }    else    {        MsgPanel p1=new MsgPanel(""+BetApp.betMoney +""+BetApp.myMoney );        betFrame.remove(betFrame.getContentPane());        betFrame.setContentPane(p1);        betFrame.show();    } }class GamePanel_jB1_actionAdapter implements java.awt.event.ActionListener {  GamePanel adaptee;  GamePanel_jB1_actionAdapter(GamePanel adaptee) {    this.adaptee = adaptee;  }  public void actionPerformed(ActionEvent e) {    adaptee.jB1_actionPerformed(e);  }}}

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