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📄 localization.h

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// Localization.h: interface for the CLocalization class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_LOCALIZATION_H__34C3E47B_FE8D_49AB_9127_A257F2BFBD49__INCLUDED_)
#define AFX_LOCALIZATION_H__34C3E47B_FE8D_49AB_9127_A257F2BFBD49__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "ImagePointProcess.h"
#include "Img.h"	// Added by ClassView

class CLocalization : public CImagePointProcess  
{
	DECLARE_DYNAMIC(CLocalization)
public:
	CLocalization();
	virtual ~CLocalization();

public:
	void Change(double a[9]);
	WORLDPOINT GetDirect(WORLDPOINT A,WORLDPOINT B,WORLDPOINT C,WORLDPOINT pa,WORLDPOINT pb,WORLDPOINT pc,int xo,int yo,int zo);
	int rinv(double a[],int n);
	void trmul(double a[],double b[],double c[],int m,int n,int k);
	POSITIONDIRECT GetPoint(WORLDPOINT A,WORLDPOINT B,WORLDPOINT C,float wa,float wb,float wc,float sa,float sb,float sc,WORLDPOINT* P1,WORLDPOINT* P2,WORLDPOINT* P3);
	POSITIONDIRECT GetPosition2(WORLDPOINT A,WORLDPOINT B,WORLDPOINT C,WORLDPOINT pa,WORLDPOINT pb,WORLDPOINT pc);
	POSITIONDIRECT GetPosition(WORLDPOINT A,WORLDPOINT B,WORLDPOINT C,WORLDPOINT pa,WORLDPOINT pb,WORLDPOINT pc);
	WORLDPOINT TwoPoints(float w,int h,float s);
	WORLDPOINT ThreePoints(float d1,float d2,float d3, float w1, float w2,float w3, float s1, float s2,float s3,WORLDPOINT* P1,WORLDPOINT* P2,WORLDPOINT* P3);
	float GetRay(double r, double f, int w1,int w2);
	POSITIONDIRECT PositionPrecess(WORLDPOINT A,WORLDPOINT B,WORLDPOINT C,CPoint A1,CPoint B1,CPoint C1, CPoint center,int f);

#ifdef _DEBUG
	virtual void Dump(CDumpContext& dc)const;
	virtual void AssertValid()const;
#endif

};

#endif // !defined(AFX_LOCALIZATION_H__34C3E47B_FE8D_49AB_9127_A257F2BFBD49__INCLUDED_)

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