📄 localization.h
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// Localization.h: interface for the CLocalization class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LOCALIZATION_H__34C3E47B_FE8D_49AB_9127_A257F2BFBD49__INCLUDED_)
#define AFX_LOCALIZATION_H__34C3E47B_FE8D_49AB_9127_A257F2BFBD49__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ImagePointProcess.h"
#include "Img.h" // Added by ClassView
class CLocalization : public CImagePointProcess
{
DECLARE_DYNAMIC(CLocalization)
public:
CLocalization();
virtual ~CLocalization();
public:
void Change(double a[9]);
WORLDPOINT GetDirect(WORLDPOINT A,WORLDPOINT B,WORLDPOINT C,WORLDPOINT pa,WORLDPOINT pb,WORLDPOINT pc,int xo,int yo,int zo);
int rinv(double a[],int n);
void trmul(double a[],double b[],double c[],int m,int n,int k);
POSITIONDIRECT GetPoint(WORLDPOINT A,WORLDPOINT B,WORLDPOINT C,float wa,float wb,float wc,float sa,float sb,float sc,WORLDPOINT* P1,WORLDPOINT* P2,WORLDPOINT* P3);
POSITIONDIRECT GetPosition2(WORLDPOINT A,WORLDPOINT B,WORLDPOINT C,WORLDPOINT pa,WORLDPOINT pb,WORLDPOINT pc);
POSITIONDIRECT GetPosition(WORLDPOINT A,WORLDPOINT B,WORLDPOINT C,WORLDPOINT pa,WORLDPOINT pb,WORLDPOINT pc);
WORLDPOINT TwoPoints(float w,int h,float s);
WORLDPOINT ThreePoints(float d1,float d2,float d3, float w1, float w2,float w3, float s1, float s2,float s3,WORLDPOINT* P1,WORLDPOINT* P2,WORLDPOINT* P3);
float GetRay(double r, double f, int w1,int w2);
POSITIONDIRECT PositionPrecess(WORLDPOINT A,WORLDPOINT B,WORLDPOINT C,CPoint A1,CPoint B1,CPoint C1, CPoint center,int f);
#ifdef _DEBUG
virtual void Dump(CDumpContext& dc)const;
virtual void AssertValid()const;
#endif
};
#endif // !defined(AFX_LOCALIZATION_H__34C3E47B_FE8D_49AB_9127_A257F2BFBD49__INCLUDED_)
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