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Smooth Scrolling ---------------- This is a simple demonstration of ultra smooth scrolling, using OpenGL and sub-pixel accurate rendering. Map editor included.The demo works best with retrace syncronized pageflipping,and on systems that are fast enough to maintain a steadyfull frame rate. In works pretty well without retrace sync,but it isn't nearly as smooth at higher speeds.Note that interpolation across tile edges is solved in amost primitive way in this demo; it's built right into thetile palette. Rather than having the engine do some magic,I'm just relying on the map to use only "compatible" tilestogether. The net result is that the pixels *outside* atile will always match the corresponding pixels of thesurrounding tiles on the map.Command line switches: -sdl Use SDL 2D for rendering -w Use windowed mode -s<scale> Set scale (Default; SDL: 1, OpenGL: 2) -b<bpp> Use <bpp> bits per pixel mode (Default: auto) -e Activate map editor -m <name> Use map file <name> -ntf Disable the "time filter"Redundant switches: -gl Use OpenGL for rendering (default) -f Use fullscreen mode (default) -tf Enable the "time filter"Control: Arrow keys Change the scrolling speed. SPACE Stop scrolling instantly. ESC Exit demo.Using the Map Editor--------------------This demo includes a primitive map editor that I used tocreate the demo map. The editor works only in SDL mode(which is selected automatically), and supports higherresolutions through the -s<scale> switch. The map fileedited is the default map file, or the file specifiedusing the -m <name> switch.Editor control: F2 or S Saves the current map, OVERWRITING any existing file with the same name as that specified as the map name. ESC Exits the editor WITHOUT saving. SPACE Switches between selection mode and editing mode. CTRL Enters selection mode, but only for as long as the CTRL key is held down. Arrow keys Scroll the map. Mouse Moving the mouse (obviously) moves the cursor. An animated marker indicates which exact tile is under the cursor. Mouse buttons Selection mode: Selects tile for the button clicked. Editing mode: Pastes tile selected for the clicked button.Have fun! //David Olofson <david@olofson.net>
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