📄 camera.asc
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/* camera.asc -- written by Alexis WILKE for Made to Order Software, Ltd. (c) 2005-2006 *//*Copyright (c) 2005-2006 Made to Order Software, Ltd.Permission is hereby granted, free of charge, to anyperson obtaining a copy of this software andassociated documentation files (the "Software"), todeal in the Software without restriction, includingwithout limitation the rights to use, copy, modify,merge, publish, distribute, sublicense, and/or sellcopies of the Software, and to permit persons to whomthe Software is furnished to do so, subject to thefollowing conditions:The above copyright notice and this permission noticeshall be included in all copies or substantialportions of the Software.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OFANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOTLIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESSFOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NOEVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BELIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,ARISING FROM, OUT OF OR IN CONNECTION WITH THESOFTWARE OR THE USE OR OTHER DEALINGS IN THESOFTWARE.*/intrinsic package Native{ class Camera { // look for a camera static const var names : Array; // array of strings static function get(unchecked named in const var index : Integer) : Camera; // user defined setup function setMode(width : Double, height : Double, fps : Double, unchecked favor_size : Boolean) : Void; function setMotionLevel(sensitivity : Double, timeout : Double) : Void; function setQuality(bandwidth : Double, frame_quality : Double) : Void; // callbacks function onActivity(Void) : function(in var activity : Boolean) : Void; function onStatus(Void) : function(in var info : System.Status) : Void; // user accessible parameters const var activityLevel : Double; const var bandwidth : Double; const var currentFps : Double; const var fps : Double; const var width : Double; const var height : Double; const var index : Integer; const var motionLevel : Integer; // 0 to 100 const var motionTimeOut : Double; const var muted : Boolean; const var name : String; const var quality : Integer; // 0 or 1 to 100 // you need to use the get() function to access cameras private function Camera(Void) : Camera; }}
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