📄 foodmenudlg.cpp
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// FoodMenuDlg.cpp : implementation file
//
#include "stdafx.h"
#include "FoodMenu.h"
#include "FoodMenuDlg.h"
#include "NurritionAndNeedDlg.h"//add
#include "ChinaAndWestFood.h"//add
#include "ManageDlg.h"//add
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFoodMenuDlg dialog
CFoodMenuDlg::CFoodMenuDlg(CWnd* pParent /*=NULL*/)
: CDialog(CFoodMenuDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CFoodMenuDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CFoodMenuDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CFoodMenuDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CFoodMenuDlg, CDialog)
//{{AFX_MSG_MAP(CFoodMenuDlg)
ON_BN_CLICKED(IDC_FOOD_NURRITION_BUTTON1, OnFoodNurritionButton1)
ON_BN_CLICKED(IDC_CHINA_AND_WEST_BUTTON2, OnChinaAndWestButton2)
ON_BN_CLICKED(IDC_MANAGE_BUTTON3, OnManageButton3)
ON_BN_CLICKED(IDC_HOME, OnHome)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFoodMenuDlg message handlers
BOOL CFoodMenuDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
CenterWindow(GetDesktopWindow()); // center to the hpc screen
// TODO: Add extra initialization here
home.LoadBitmaps(IDB_home,IDB_home);
back.LoadBitmaps(IDB_return,IDB_return);
yin_yan_fen_xi.LoadBitmaps(IDB_si_wu_yinyan,IDB_si_wu_yinyan);
zong_xi_cai_pu.LoadBitmaps(IDB_zongxi_caipu,IDB_zongxi_caipu);
food_manage.LoadBitmaps(IDB_food_manage,IDB_food_manage);
VERIFY(home.SubclassDlgItem(IDC_HOME, this));
VERIFY(back.SubclassDlgItem(IDC_BACK, this));
VERIFY(yin_yan_fen_xi.SubclassDlgItem(IDC_FOOD_NURRITION_BUTTON1, this));
VERIFY(zong_xi_cai_pu.SubclassDlgItem(IDC_CHINA_AND_WEST_BUTTON2, this));
VERIFY(food_manage.SubclassDlgItem(IDC_MANAGE_BUTTON3, this));
home.SizeToContent();
back.SizeToContent();
yin_yan_fen_xi.SizeToContent();
zong_xi_cai_pu.SizeToContent();
food_manage.SizeToContent();
return TRUE; // return TRUE unless you set the focus to a control
}
void CFoodMenuDlg::OnFoodNurritionButton1()
{
// TODO: Add your control notification handler code here
CNurritionAndNeedDlg NurritionAndNeedDlg;
NurritionAndNeedDlg.DoModal();
}
void CFoodMenuDlg::OnChinaAndWestButton2()
{
// TODO: Add your control notification handler code here
CChinaAndWestFood ChinaAndWestFood;
ChinaAndWestFood.DoModal();
}
void CFoodMenuDlg::OnManageButton3()
{
// TODO: Add your control notification handler code here
CManageDlg ManageDlg;
ManageDlg.DoModal();
}
void CFoodMenuDlg::OnHome()
{
CDialog::OnOK();
}
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