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📄 nurritionandneeddlg.cpp

📁 开发的,食物管理软件,可以在智能家电的终端上直接应用
💻 CPP
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// NurritionAndNeedDlg.cpp : implementation file
//

#include "stdafx.h"
#include "FoodMenu.h"
#include "NurritionAndNeedDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CNurritionAndNeedDlg dialog


CNurritionAndNeedDlg::CNurritionAndNeedDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CNurritionAndNeedDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CNurritionAndNeedDlg)
	//}}AFX_DATA_INIT
}


void CNurritionAndNeedDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CNurritionAndNeedDlg)
	DDX_Control(pDX, IDC_TAB1, m_Tab);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CNurritionAndNeedDlg, CDialog)
	//{{AFX_MSG_MAP(CNurritionAndNeedDlg)
	ON_NOTIFY(TCN_SELCHANGE, IDC_TAB1, OnSelchangeTab1)
	ON_BN_CLICKED(IDC_CHANGE_FOOD_NURRITION_BUTTON, OnChangeFoodNurritionButton)
	ON_BN_CLICKED(IDC_CHANGE_NURRITION_NEED_BUTTON, OnChangeNurritionNeedButton)
	ON_BN_CLICKED(IDC_HOME1, OnHome1)
	ON_BN_CLICKED(IDC_BACK, OnBack)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CNurritionAndNeedDlg message handlers

void CNurritionAndNeedDlg::OnSelchangeTab1(NMHDR* pNMHDR, LRESULT* pResult) 
{
	// TODO: Add your control notification handler code here
	int nSelect = m_Tab.GetCurSel();
	if(nSelect >=0)
		DoTab(nSelect);
	*pResult = 0;
}

void CNurritionAndNeedDlg::OnChangeFoodNurritionButton() 
{
		foodnurrition.LoadBitmaps(IDB_foodnurrition2);
		VERIFY(foodnurrition.SubclassDlgItem(IDC_CHANGE_FOOD_NURRITION_BUTTON, this));
		foodnurrition.SizeToContent();

		foodneed.LoadBitmaps(IDB_foodneed2);
		VERIFY(foodneed.SubclassDlgItem(IDC_CHANGE_NURRITION_NEED_BUTTON, this));
		foodneed.SizeToContent();

	DoTab(0);
}

void CNurritionAndNeedDlg::OnChangeNurritionNeedButton() 
{
		foodnurrition.LoadBitmaps(IDB_foodnurrition1);
		VERIFY(foodnurrition.SubclassDlgItem(IDC_CHANGE_FOOD_NURRITION_BUTTON, this));
		foodnurrition.SizeToContent();

		foodneed.LoadBitmaps(IDB_foodneed1);
		VERIFY(foodneed.SubclassDlgItem(IDC_CHANGE_NURRITION_NEED_BUTTON, this));
		foodneed.SizeToContent();

	DoTab(1);
}

void CNurritionAndNeedDlg::SetDlgState(CWnd *pWnd, BOOL bShow,int dialog)
{
	pWnd->EnableWindow(bShow);
  if(bShow)
  {
	if(dialog==1)
	{
		pWnd->ShowWindow(SW_SHOW);
			pWnd->CenterWindow();
//		pWnd->MoveWindow(0,0,640,475,false);
	}
	else if(dialog==2)
	{	
		pWnd->ShowWindow(SW_SHOW);
		pWnd->CenterWindow();
//		pWnd->MoveWindow(0,120,640,200,false);
	}
  }
  else
	  pWnd->ShowWindow(SW_HIDE);
}

void CNurritionAndNeedDlg::DoTab(int nSel)
{
   	if(nSel>1) nSel = 1;
   if(nSel<0) nSel = 0;
   BOOL bTab[2];
   bTab[0] = bTab[1] = FALSE;
   bTab[nSel] = TRUE;
   SetDlgState(m_pFoodNurritionDlg, bTab[0],1);
   SetDlgState(m_pNurritionNeedDlg, bTab[1],2);
}

BOOL CNurritionAndNeedDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();

	
	// TODO: Add extra initialization here
		/////////////////////////////////////////////////////////////////////////
	home.LoadBitmaps(IDB_home,IDB_home);
	VERIFY(home.SubclassDlgItem(IDC_HOME1, this));
	home.SizeToContent();

	back.LoadBitmaps(IDB_return,IDB_return);
	VERIFY(back.SubclassDlgItem(IDC_BACK, this));
	back.SizeToContent();

		foodnurrition.LoadBitmaps(IDB_foodnurrition1);
		VERIFY(foodnurrition.SubclassDlgItem(IDC_CHANGE_FOOD_NURRITION_BUTTON, this));
		foodnurrition.SizeToContent();

		foodneed.LoadBitmaps(IDB_foodneed1);
		VERIFY(foodneed.SubclassDlgItem(IDC_CHANGE_NURRITION_NEED_BUTTON, this));
		foodneed.SizeToContent();

    
	
    
	

    
	

	//////////////////////////////////////////////////////////////////////////////////

	//-----------------------------------------------创建二个对话框---------------------
    m_pFoodNurritionDlg = new CFoodNurritionDlg;
    m_pFoodNurritionDlg->Create(IDD_1_FOOD_NURRITION, GetDlgItem(IDC_STATIC_DLG));
    m_pNurritionNeedDlg = new CNurritionNeedDlg;
	m_pNurritionNeedDlg->Create(IDD_1_NURRITION_NEED_DIALOG, GetDlgItem(IDC_STATIC_DLG));
	//-----------------------------------------------------------------------------------
	  DoTab(0);
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}
 

void CNurritionAndNeedDlg::OnHome1() 
{
	CDialog::EndDialog(1);
	CDialog::DestroyWindow();
}

void CNurritionAndNeedDlg::OnBack() 
{
	CDialog::EndDialog(1);
	CDialog::DestroyWindow();
}

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