📄 dormitorydlg.cpp
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// DormitoryDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Dormitory.h"
#include "DormitoryDlg.h"
#include "objectset.h"
#include "Dbuilding.h"
#include "room.h"
#include "floor.h"
#include "Dallign.h"
#include "building.h"
#include "FileIO.h"
#include "StuRoom.h"
#include "SearchRoom.h"
#include "SearchStudent.h"
#include "DStudent.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
extern CDormitoryApp theApp;
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDormitoryDlg dialog
CDormitoryDlg::CDormitoryDlg(CWnd* pParent /*=NULL*/)
: CDialog(CDormitoryDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDormitoryDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CDormitoryDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDormitoryDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDormitoryDlg, CDialog)
//{{AFX_MSG_MAP(CDormitoryDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_building, OnBUTTONbuilding)
ON_BN_CLICKED(IDC_BUTTON_room, OnBUTTONroom)
ON_BN_CLICKED(IDC_BUTTON_allocate, OnBUTTONallocate)
ON_BN_CLICKED(IDC_BUTTON_researchd, OnBUTTONresearchd)
ON_BN_CLICKED(IDC_BUTTON_sturesearch, OnBUTTONsturesearch)
ON_BN_CLICKED(IDC_BUTTONstu, OnBUTTONstu)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDormitoryDlg message handlers
BOOL CDormitoryDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CDormitoryDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CDormitoryDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CDormitoryDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CDormitoryDlg::OnOK()
{
// TODO: Add extra validation here
//用类fio实现文件的I/O
fio.SaveObjectSet((CString)"my.vec",&theApp.dm.vec1);//向文件中写楼的基本信息
fio.SaveObjectSet((CString)"mysturoom.vec",&theApp.dm.vec3);//向文件中写分配的基本信息
fio.SaveObjectSet((CString)"mystudent.vec",theApp.vec2);//向文件中写房间的基本信息
/*
//测试
//Cobjectset vec1;
CFile* file1;
file1=new CFile("mysturoom.vec",CFile::modeRead);
CArchive ar4(file1,CArchive::load );
theApp.dm.vec3.Serialize(ar4);//读
ar4.Close();
file1->Close();
Croom *a;
Cstudent*b;
int n;
CStuRoom*c =(CStuRoom*)theApp.dm.vec3.getFirstRecord();
n=theApp.dm.vec3.getSize();
for(int i=0;i<n;i++){
a=c->getroom();
// b=(Cfloor *)theApp.dm.vec1.elems[i];
MessageBox(a->no,a->building);
MessageBox(a->bed,a->chair);
b=c->getstudent();
MessageBox(b->no,b->sex);
c=(CStuRoom*)theApp.dm.vec3.getNext();
}
*/
CDialog::OnOK();
}
void CDormitoryDlg::OnBUTTONbuilding()
{
// TODO: Add your control notification handler code here
Dbuilding dlg;
dlg.DoModal();
}
void CDormitoryDlg::OnBUTTONroom()
{
// TODO: Add your control notification handler code here
}
void CDormitoryDlg::OnBUTTONallocate()
{
// TODO: Add your control notification handler code here
Dallign dlg;
dlg.DoModal();
}
void CDormitoryDlg::OnBUTTONresearchd()
{
// TODO: Add your control notification handler code here
SearchRoom dlg;
dlg.DoModal();
}
void CDormitoryDlg::OnBUTTONsturesearch()
{
// TODO: Add your control notification handler code here
SearchStudent dlg;
dlg.DoModal();
}
void CDormitoryDlg::OnBUTTONstu()
{
// TODO: Add your control notification handler code here
DStudent dlg;
dlg.DoModal();
}
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