📄 window_updateinput.cpp
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//////////////////////////////////////////////////////////////////////////////////////////
// WINDOW_UpdateInput.cpp
// Update the input per frame
// Downloaded from: www.paulsprojects.net
// Created: 13th November 2002
//
// Copyright (c) 2006, Paul Baker
// Distributed under the New BSD Licence. (See accompanying file License.txt or copy at
// http://www.paulsprojects.net/NewBSDLicense.txt)
//////////////////////////////////////////////////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <D3DX8.h>
#include "../Log/LOG.h"
#include "WINDOW.h"
void WINDOW::UpdateInput()
{
//Mouse buttons are flagged as pressed by windows messages, so they are
//only caught when the mouse is in the window.
//See if any have been released
if(mouseLDown && !GetAsyncKeyState(VK_LBUTTON))
mouseLDown=false;
if(mouseRDown && !GetAsyncKeyState(VK_RBUTTON))
mouseRDown=false;
//Update the mouse position
static POINT mousePosition;
GetCursorPos(&mousePosition);
//save last position
oldMouseX=mouseX;
oldMouseY=mouseY;
mouseX=mousePosition.x;
mouseY=mousePosition.y;
}
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