scene.h
来自「游戏中我们经常看到的影子效果」· C头文件 代码 · 共 29 行
H
29 行
//////////////////////////////////////////////////////////////////////////////////////////
// Scene.h
// Scene for Direct3D Shadow Mapping
// Downloaded from: www.paulsprojects.net
// Created: 28th November 2002
//
// Copyright (c) 2006, Paul Baker
// Distributed under the New BSD Licence. (See accompanying file License.txt or copy at
// http://www.paulsprojects.net/NewBSDLicense.txt)
//////////////////////////////////////////////////////////////////////////////////////////
#ifndef SCENE_H
#define SCENE_H
bool InitScene(IDirect3DDevice8 * d3dDevice);
void DrawScene(IDirect3DDevice8 * d3dDevice, float angle, bool drawTori);
void ShutdownScene();
//Class for floor vertices
class FLOOR_VERTEX
{
public:
D3DXVECTOR3 position;
D3DXVECTOR3 normal;
};
const DWORD FLOOR_VERTEX_FVF=D3DFVF_XYZ | D3DFVF_NORMAL;
#endif //SCENE_H
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