fps_counter.cpp
来自「游戏中我们经常看到的影子效果」· C++ 代码 · 共 29 行
CPP
29 行
//////////////////////////////////////////////////////////////////////////////////////////
// FPS_COUNTER.cpp
// Functions for Frames per second counter class
// Downloaded from: www.paulsprojects.net
// Created: 20th July 2002
//
// Copyright (c) 2006, Paul Baker
// Distributed under the New BSD Licence. (See accompanying file License.txt or copy at
// http://www.paulsprojects.net/NewBSDLicense.txt)
//////////////////////////////////////////////////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#include "FPS_COUNTER.h"
void FPS_COUNTER::Update(void)
{
//keep track of time passed and frame count
time=timeGetTime()*0.001f;
++frames;
//If a second has passed
if(time-lastTime>1.0f)
{
fps=frames/(time-lastTime); //update the number of frames per second
lastTime=time; //set time for the start of the next count
frames=0; //reset fps for this second
}
}
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