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📄 base_instancecollection.h

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/*

Copyright (c) 2008, Intel Corporation. 

All rights reserved.

 

Redistribution and use in source and binary forms, with or without modification, 
are permitted provided that the following conditions are met:


    * Redistributions of source code must retain the above copyright notice, 
this list of conditions and the following disclaimer.

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    * Neither the name of Intel Corporation nor the names of its contributors 
may be used to endorse or promote products derived from this software without 
specific prior written permission.

 

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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
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BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, 
OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
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*///==============================================================================// base_InstanceCollection.h////==============================================================================#ifndef _BASE_INSTANCECOLLECTION_H#define _BASE_INSTANCECOLLECTION_H#include <vector>#include "inc/framework/base_Object.h"#include "inc/framework/base_Event.h"#include "inc/framework/base_Exception.h"using namespace std;class ServerClassObject;class ServerInstanceCollection;class ServerInstanceObject;struct MonitorParm{    vector<ServerInstanceObject*>*  m_pObjects;    ServerInstanceCollection*       m_this;};// This is a enumeration objectclass ServerInstanceCollection : public ServerObject{public:	ServerInstanceCollection( CLog &theLog, const IntelMobileString sType, ServerClassObject *pParentClass = NULL );	//ServerInstanceCollection( const IntelMobileString sType, ServerClassObject *pParentClass = NULL );	virtual ~ServerInstanceCollection();	virtual bool            Current( ServerInstanceObject** pCurrent, int iCurrentIndex, long iChangedIndex );	virtual bool            Next( ServerInstanceObject** pNext, int* iCurrentIndex, long iChangedIndex );	virtual bool            HasNext( int iCurrentIndex, long iChangedIndex );	virtual void            Reset( long* iChangedIndex );                   // not for CurrentIndex, returns the current "Changed" index    // Must create own because each does specific things with each InstanceObject vector.	virtual int             Add( ServerInstanceObject* _Instance );         // Virtual because each collection has its own vector	virtual int             Remove( ServerInstanceObject* _Instance );      // Virtual because each collection has its own vector	void            Modify( ServerEvent::EventType eType );         // Used to tell collection that something has changed, will navigate up all levels calling Modify() on those appropriately    // inlines	inline void             SetParentClass( ServerClassObject *pParentClass ) { __cParentClass = pParentClass; }	virtual int             GetCount() const { return static_cast<int>(__pObjects.size()); }                            // Gets count of this collection only, no sub collections of associated class    // Only used from server sideprotected:	virtual ServerInstanceObject*   CurrentImpl( int iCurrentIndex );	bool            HasChanged( long iChangedIndex ) const;         // internal check to see if structure has been modified from previous call of ServerInstanceCollection	int             GetSubClassCount() const;                       // Gets collection of sub collections of parent class only	int             GetTotalCount() const;                          // Gets the total count of it and all sub classes GetTotalCount() = GetSubClassCount() + GetCount()	bool            HasNextImpl( int iCurrentIndex, long iChangedIndex ) const;	bool            IsContained( ServerInstanceObject** pObject, int iCurrentIndex );    //==============================================================================// These might be taken out, depends on Threshold implementation taking over// this functionality.// For automatic event signaling for property change events	bool            CreateMonitoringThread( const unsigned int iTheta );	void            DestroyMonitoringThread();	static  DWORD   WINAPI  MonitoringThread( /*in*/ LPVOID param);//==============================================================================protected:	long                            __lChangedIndex;	ServerClassObject*              __cParentClass; // needed so that we can navigate up for Modify() function.	HANDLE                          __hMonitoringThread;	DWORD                           __dwMonitoringThreadId;	vector<ServerInstanceObject*>   __pObjects;    // No copies allowed!};#endif

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