📄 context_bandwidthinstanceobject.h
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/*
Copyright (c) 2008, Intel Corporation.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
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IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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*/#pragma once#include "inc/framework/base_InstanceObject.h"class ServerBandwidthInstanceObject;// system level propertiesCLASSEXPANSION ( BandwidthTheoreticalSystemRateTxClass, IntelMobileFloat, "TheoreticalSystemRateTx", false, false, 5000 );CLASSEXPANSION ( BandwidthTheoreticalSystemRateRxClass, IntelMobileFloat, "TheoreticalSystemRateRx", false, false, 5000 );CLASSEXPANSION ( BandwidthSystemRateTxClass, IntelMobileFloat, "SystemRateTx", false, false, 5000 );CLASSEXPANSION ( BandwidthSystemRateRxClass, IntelMobileFloat, "SystemRateRx", false, false, 5000 );CLASSEXPANSION ( BandwidthFastestProtocolClass, IntelMobileString, "FastestProtocol", false, false, 5000 );// process level propertiesCLASSEXPANSION_SET_P ( BandwidthLimitTxClass, IntelMobileFloat, "LimitTx", true, false, 5000 );CLASSEXPANSION_SET_P ( BandwidthLimitRxClass, IntelMobileFloat, "LimitRx", true, false, 5000 );CLASSEXPANSION_SET_P ( BandwidthPercentTxClass, IntelMobileFloat, "PercentTx", true, false, 5000 );CLASSEXPANSION_SET_P ( BandwidthPercentRxClass, IntelMobileFloat, "PercentRx", true, false, 5000 );CLASSEXPANSION_P ( BandwidthRateTxClass, IntelMobileFloat, "RateTx", false, false, 5000 );CLASSEXPANSION_P ( BandwidthRateRxClass, IntelMobileFloat, "RateRx", false, false, 5000 );CLASSEXPANSION_SET_P ( BandwidthLimitedTxClass, IntelMobileBool, "LimitedTx", true, false, 5000 );CLASSEXPANSION_SET_P ( BandwidthLimitedRxClass, IntelMobileBool, "LimitedRx", true, false, 5000 );CLASSEXPANSION_SET_P ( BandwidthAdaptiveClass, IntelMobileBool, "Adaptive", true, false, 5000 );CLASSEXPANSION_P ( BandwidthAdaptivelyLimitableClass, IntelMobileBool, "AdaptivelyLimitable", false, false, 5000 );class ServerBandwidthInstanceObject : public ServerInstanceObject{public: // Remove Logger from server objects. // Removed redundant constructor and private CLog* member // ServerBandwidthInstanceObject( const IntelMobileString& szKey, CLog& theLog, const IntelMobileString sType = IntelMobileText("Bandwidth") ); virtual ~ServerBandwidthInstanceObject() { }public: // Properties BandwidthTheoreticalSystemRateTxClass TheoreticalSystemRateTx; BandwidthTheoreticalSystemRateRxClass TheoreticalSystemRateRx; BandwidthSystemRateTxClass SystemRateTx; BandwidthSystemRateRxClass SystemRateRx; BandwidthFastestProtocolClass FastestProtocol; BandwidthLimitTxClass LimitTx; BandwidthLimitRxClass LimitRx; BandwidthPercentTxClass PercentTx; BandwidthPercentRxClass PercentRx; BandwidthRateTxClass RateTx; BandwidthRateRxClass RateRx; BandwidthLimitedTxClass LimitedTx; BandwidthLimitedRxClass LimitedRx; BandwidthAdaptiveClass Adaptive; BandwidthAdaptivelyLimitableClass AdaptivelyLimitable; // Methods virtual bool SetSessionLimitTx( unsigned __int64 socketid, float MaxKBitsPerSec) = 0; virtual bool SetSessionLimitRx( unsigned __int64 socketid, float MaxKBitsPerSec) = 0; virtual float GetSessionLimitTx( unsigned __int64 socketid ) = 0; virtual float GetSessionLimitRx( unsigned __int64 socketid ) = 0; virtual bool SetSessionPercentTx( unsigned __int64 socketid, float MaxPercentage ) = 0; virtual bool SetSessionPercentRx( unsigned __int64 socketid, float MaxPercentage ) = 0; virtual float GetSessionPercentTx( unsigned __int64 socketid ) = 0; virtual float GetSessionPercentRx( unsigned __int64 socketid ) = 0; virtual bool SetSessionLimitedTx( unsigned __int64 socketid, bool IsLimited ) = 0; virtual bool SetSessionLimitedRx( unsigned __int64 socketid, bool IsLimited ) = 0; virtual bool GetSessionLimitedTx( unsigned __int64 socketid ) = 0; virtual bool GetSessionLimitedRx( unsigned __int64 socketid ) = 0; virtual float GetSessionRateTx( unsigned __int64 socketid ) = 0; virtual float GetSessionRateRx( unsigned __int64 socketid ) = 0; virtual float GetEffectiveSessionLimitTx( unsigned __int64 socketid ) = 0; virtual float GetEffectiveSessionLimitRx( unsigned __int64 socketid ) = 0; virtual bool GetSessionAdaptivelyLimitable( unsigned __int64 socketid ) = 0; virtual bool GetSessionAdaptive( unsigned __int64 socketid ) = 0; virtual bool SetSessionAdaptive( unsigned __int64 socketid, bool IsAdaptive ) = 0; virtual bool Open() = 0; virtual bool Close() = 0;};
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