📄 displayadapterinstanceobject.h
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/*
Copyright (c) 2008, Intel Corporation.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
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this list of conditions and the following disclaimer.
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* Neither the name of Intel Corporation nor the names of its contributors
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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*///==============================================================================// DisplayAdapterInstanceObject.cpp // Implementation of the class DisplayAdapterInstance//==============================================================================#pragma once#ifndef DllExport#define DllExport //__declspec( dllimport )#endif#include "inc/Base/base_InstanceObject.h" #include "inc/Base/base_Property.h" // Property Support#include "DisplayProperty.h"
#include "inc/Base/base_VectorObject.h"#include <vector>using namespace std;using namespace Intel::Mobile::Base;//==============================================================================namespace Intel{ namespace Mobile { namespace Display { class DisplayAdapterFactory; typedef struct { DWORD HorizontalResolution; DWORD VerticalResolution; DWORD ColorDepth; DWORD RefreshRate; } DisplayMode; typedef VectorObject<DisplayMode> DisplayModeVector; class DisplayAdapterClass; class DisplayAdapterCollection; class DllExport DisplayAdapterInstance : public Intel::Mobile::Base::InstanceObject { friend class DisplayAdapterClass; friend class DisplayAdapterCollection; friend class ::CObserverWrapper; friend class DisplayAdapterFactory; private: DisplayAdapterInstance( void *pImpl ); public: virtual ~DisplayAdapterInstance(); virtual StringObject GetType() const; StringObject GetKey() const; public: // Public accessible properties Intel::Mobile::Base::StringProperty Id; Intel::Mobile::Base::UIntProperty ColorDepth; Intel::Mobile::Base::UIntProperty HorizontalResolution; Intel::Mobile::Base::UIntProperty VerticalResolution; Intel::Mobile::Base::UIntProperty RefreshRate; Intel::Mobile::Display::OrientationEnumProperty Orientation; Intel::Mobile::Base::UIntProperty PixelDensity; Intel::Mobile::Base::StringProperty Manufacturer; Intel::Mobile::Base::StringProperty ProductName; Intel::Mobile::Base::UIntProperty MemorySize; Intel::Mobile::Display::ScreenStateEnumProperty ScreenState; Intel::Mobile::Base::FloatProperty Brightness; Intel::Mobile::Base::EventProperty ScreenBlank; Intel::Mobile::Base::EventProperty ScreenUnBlank; DisplayModeVector GetValidModes(); bool SetDisplayMode(DisplayMode mode); }; } }}//==============================================================================
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