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📄 bandwidthinstanceobject.h

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/*

Copyright (c) 2008, Intel Corporation. 

All rights reserved.

 

Redistribution and use in source and binary forms, with or without modification, 
are permitted provided that the following conditions are met:


    * Redistributions of source code must retain the above copyright notice, 
this list of conditions and the following disclaimer.

    * Redistributions in binary form must reproduce the above copyright notice, 
this list of conditions and the following disclaimer in the documentation and/or 
other materials provided with the distribution.

    * Neither the name of Intel Corporation nor the names of its contributors 
may be used to endorse or promote products derived from this software without 
specific prior written permission.

 

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, 
OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY 
OF SUCH DAMAGE.

*///==============================================================================// BandwidthInstanceObject.h //       Declaration of the class BandwidthInstance//==============================================================================#pragma once#ifndef DllExport#define DllExport //__declspec( dllimport  )#endif#include "./ContextInstanceObject.h" #include "inc/Base/base_Property.h"       // Property Support#include "inc/Base/base_EventProperty.h"//==============================================================================namespace Intel{	namespace Mobile	{		namespace Context		{			class ContextClass;			class ContextCollection;			class ContextFactory;			class DllExport BandwidthInstance : public ContextInstance			{				friend class ContextClass;				friend class ContextCollection;				//friend class ::CObserverWrapper;				friend class ContextFactory;			private:				BandwidthInstance( void *pImpl );			public:				virtual ~BandwidthInstance();				virtual StringObject  GetType() const;				StringObject  GetKey () const;				bool SetSessionLimitTx(SOCKET socketid, float MaxKBitsPerSec) ;				bool SetSessionLimitRx(SOCKET socketid, float MaxKBitsPerSec) ;				bool SetSessionPercentTx(SOCKET socketid, float MaxPercentage) ;				bool SetSessionPercentRx(SOCKET socketid, float MaxPercentage) ;				float GetSessionLimitTx(SOCKET socketid);				float GetSessionLimitRx(SOCKET socketid);				float GetSessionRateTx(SOCKET socketid);				float GetSessionRateRx(SOCKET socketid);				float GetEffectiveSessionLimitTx( SOCKET socketid );				float GetEffectiveSessionLimitRx( SOCKET socketid );				bool GetSessionAdaptivelyLimitable( SOCKET socketid );				bool GetSessionAdaptive( SOCKET socketid );				bool SetSessionAdaptive( SOCKET socketid, bool IsAdaptive );				bool GetSessionLimitedTx( SOCKET socketid );				bool GetSessionLimitedRx( SOCKET socketid );				bool SetSessionLimitedTx( SOCKET socketid, bool IsLimited );				bool SetSessionLimitedRx( SOCKET socketid, bool IsLimited );				float GetSessionPercentTx( SOCKET socketid );				float GetSessionPercentRx( SOCKET socketid );			public:    // Public accessible properties				Intel::Mobile::Base::FloatProperty	TheoreticalSystemRateTx;				Intel::Mobile::Base::FloatProperty	TheoreticalSystemRateRx;				Intel::Mobile::Base::FloatProperty	SystemRateTx;				Intel::Mobile::Base::FloatProperty	SystemRateRx;				Intel::Mobile::Base::StringProperty	FastestProtocol;				Intel::Mobile::Base::FloatProperty	LimitTx;				Intel::Mobile::Base::FloatProperty	LimitRx;				Intel::Mobile::Base::FloatProperty	PercentTx;				Intel::Mobile::Base::FloatProperty	PercentRx;				Intel::Mobile::Base::FloatProperty	RateTx;				Intel::Mobile::Base::FloatProperty	RateRx;				Intel::Mobile::Base::BoolProperty	LimitedTx;				Intel::Mobile::Base::BoolProperty	LimitedRx;				Intel::Mobile::Base::BoolProperty	Adaptive;				Intel::Mobile::Base::BoolProperty	AdaptivelyLimitable;			public:				EventProperty BandwidthChanged;			private:				unsigned __int64 CreateSocketKey( SOCKET aSocket );			};		}	}}//==============================================================================

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