📄 bandwidthinstanceobject.h
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/*
Copyright (c) 2008, Intel Corporation.
All rights reserved.
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*///==============================================================================// BandwidthInstanceObject.h // Declaration of the class BandwidthInstance//==============================================================================#pragma once#ifndef DllExport#define DllExport //__declspec( dllimport )#endif#include "./ContextInstanceObject.h" #include "inc/Base/base_Property.h" // Property Support#include "inc/Base/base_EventProperty.h"//==============================================================================namespace Intel{ namespace Mobile { namespace Context { class ContextClass; class ContextCollection; class ContextFactory; class DllExport BandwidthInstance : public ContextInstance { friend class ContextClass; friend class ContextCollection; //friend class ::CObserverWrapper; friend class ContextFactory; private: BandwidthInstance( void *pImpl ); public: virtual ~BandwidthInstance(); virtual StringObject GetType() const; StringObject GetKey () const; bool SetSessionLimitTx(SOCKET socketid, float MaxKBitsPerSec) ; bool SetSessionLimitRx(SOCKET socketid, float MaxKBitsPerSec) ; bool SetSessionPercentTx(SOCKET socketid, float MaxPercentage) ; bool SetSessionPercentRx(SOCKET socketid, float MaxPercentage) ; float GetSessionLimitTx(SOCKET socketid); float GetSessionLimitRx(SOCKET socketid); float GetSessionRateTx(SOCKET socketid); float GetSessionRateRx(SOCKET socketid); float GetEffectiveSessionLimitTx( SOCKET socketid ); float GetEffectiveSessionLimitRx( SOCKET socketid ); bool GetSessionAdaptivelyLimitable( SOCKET socketid ); bool GetSessionAdaptive( SOCKET socketid ); bool SetSessionAdaptive( SOCKET socketid, bool IsAdaptive ); bool GetSessionLimitedTx( SOCKET socketid ); bool GetSessionLimitedRx( SOCKET socketid ); bool SetSessionLimitedTx( SOCKET socketid, bool IsLimited ); bool SetSessionLimitedRx( SOCKET socketid, bool IsLimited ); float GetSessionPercentTx( SOCKET socketid ); float GetSessionPercentRx( SOCKET socketid ); public: // Public accessible properties Intel::Mobile::Base::FloatProperty TheoreticalSystemRateTx; Intel::Mobile::Base::FloatProperty TheoreticalSystemRateRx; Intel::Mobile::Base::FloatProperty SystemRateTx; Intel::Mobile::Base::FloatProperty SystemRateRx; Intel::Mobile::Base::StringProperty FastestProtocol; Intel::Mobile::Base::FloatProperty LimitTx; Intel::Mobile::Base::FloatProperty LimitRx; Intel::Mobile::Base::FloatProperty PercentTx; Intel::Mobile::Base::FloatProperty PercentRx; Intel::Mobile::Base::FloatProperty RateTx; Intel::Mobile::Base::FloatProperty RateRx; Intel::Mobile::Base::BoolProperty LimitedTx; Intel::Mobile::Base::BoolProperty LimitedRx; Intel::Mobile::Base::BoolProperty Adaptive; Intel::Mobile::Base::BoolProperty AdaptivelyLimitable; public: EventProperty BandwidthChanged; private: unsigned __int64 CreateSocketKey( SOCKET aSocket ); }; } }}//==============================================================================
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