📄 example6_14.java.bak
字号:
/* 圆锥体 */
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
class ConeTest
{
public BranchGroup createSceneGraph()
{
/* (1)建立构建场景图的对象 */
BranchGroup objRoot=new BranchGroup();
TransformGroup objTrans=new TransformGroup();
objRoot.addChild(objTrans);
/* (2)设置背景 */
//设置场景的范围
BoundingSphere bounds=new BoundingSphere(new Point3d(0.0,0.0,0.0),100.0);
//设置背景颜色
Color3f bgColor=new Color3f(1.0f,2.0f,2.0f);
Background bg=new Background(bgColor);
bg.setApplicationBounds(bounds);
objRoot.addChild(bg);
/* (3)设置灯光 */
//设置光源的颜色(红色)
Color3f directionalColor=new Color3f(1.3f,0.0f,0.0f);
//设置光源的方向
Vector3f lightDirection = new Vector3f(4.0f, -7.0f, -8.0f);
DirectionalLight light=new DirectionalLight(directionalColor,lightDirection);
light.setInfluencingBounds(bounds);
objRoot.addChild(light);
/* (4)建立几何形体对象 */
//建立物体外观对象
Appearance app=new Appearance();
Material material=new Material();
//设置物体的颜色(白色)
material.setDiffuseColor(new Color3f(1.0f,1.0f,1.0f));
app.setMaterial(material);
//建立圆锥体对象
Cone cone=new Cone(0.5f,1.0f,1,app);
objRoot.addChild(cone);
return objRoot;
}
public ConeTest()
{
BranchGroup group=createSceneGraph();
//编译场景对象
group.compile();
SimpleUniverse universe = new SimpleUniverse();
// 设置观察点(Viewer),使之注视物体
universe.getViewingPlatform().setNominalViewingTransform();
// 添加场景对象到虚拟空间中
universe.addBranchGraph(group);
}
}
public class Example6_14
{
public static void main( String[] args )
{ ConeTest c=new ConeTest(); }
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -