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📄 card.java

📁 一个非常不错的java纸牌游戏源代码
💻 JAVA
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import java.awt.geom.*;
import java.awt.*;
import java.awt.image.*;

/**
 * Card Class
 * 
 * @author Sam Cavenagh
 * @version 5/11/02
 * 
 * Website: http://home.pacific.net.au/~cavenagh/SH/ Email:
 * cavenaghweb@hotmail.com
 */
public class Card {
	// Reference at bottom of class
	int cardSuit;

	int cardValue;

	int cardNumber;

	BufferedImage cardPic;

	Image cardSideWays;

	int picX;

	int picY;

	// for drawing card
	SHinterface sh;

	Graphics g;

	public Card(int cardNumber, Image cardspic, SHinterface sh, Graphics g) {
		this.cardNumber = cardNumber;
		this.sh = sh;
		this.g = g;

		cardPic = new BufferedImage(71, 96, Transparency.BITMASK);
		Graphics tempg = cardPic.getGraphics();

		cardSideWays = new BufferedImage(96, 71, Transparency.BITMASK);

		getCardDetails(cardspic, tempg);
	}

	public void drawCard(Point p) {
		g.drawImage(cardPic, (int) p.getX(), (int) p.getY(), sh);
	}

	public void drawCard2(int x, int y) {
		g.drawImage(cardPic, x, y, sh);
	}

	public void drawSideWays(Point p) {
		g.drawImage(cardSideWays, (int) p.getX(), (int) p.getY(), sh);
	}

	public void drawSideWays2(int x, int y) {
		g.drawImage(cardSideWays, x, y, sh);
	}

	public int getSuit() {
		return cardSuit;
	}

	public int getValue() {
		return cardValue;
	}

	public int getNumber() {
		return cardNumber;
	}

	/*--------------------------------
	 *   Card Code Index
	 *
	 *   SUIT:
	 *   1 = hearts
	 *   2 = spades
	 *   3 = diamonds
	 *   4 = clubs
	 *
	 *   VALUE:
	 *   2 - 10 = as numbers
	 *   11 = jack
	 *   12 = queen
	 *   13 = king
	 *   14 = ace
	 *
	 *-------------------------------*/

	private void getCardDetails(Image cardpic, Graphics tempg) {
		int cardWidth = 73;
		int cardHeight = 99;

		// Finding Suit
		if (cardNumber < 14)
			cardSuit = 1;
		else if (cardNumber >= 14 && cardNumber < 27)
			cardSuit = 2;
		else if (cardNumber >= 27 && cardNumber < 40)
			cardSuit = 3;
		else if (cardNumber >= 40 && cardNumber < 53)
			cardSuit = 4;

		// Finding Value
		if (cardSuit == 1)
			cardValue = cardNumber + 1;
		else if (cardSuit == 2)
			cardValue = cardNumber - 12;
		else if (cardSuit == 3)
			cardValue = cardNumber - 25;
		else if (cardSuit == 4)
			cardValue = cardNumber - 38;

		// seperating card image from other card images
		tempg.drawImage(cardpic, -(cardValue - 2) * cardWidth, -(cardSuit - 1)
				* cardHeight, sh);

		// rotating card image to create sideways card image
		Graphics tempg2 = cardSideWays.getGraphics();
		Graphics2D g2d = (Graphics2D) tempg2;
		AffineTransform origXform = g2d.getTransform();
		AffineTransform newXform = (AffineTransform) (origXform.clone());
		newXform.rotate(Math.toRadians(-90), 50, 50);
		g2d.setTransform(newXform);
		// draw image
		g2d.drawImage(cardPic, 29, 0, sh);
		g2d.setTransform(origXform);
	}

	public String getStringValue() {
		switch (cardValue) {
		case 2:
			return "Two";
		case 3:
			return "Three";
		case 4:
			return "Four";
		case 5:
			return "Five";
		case 6:
			return "Six";
		case 7:
			return "Seven";
		case 8:
			return "Eight";
		case 9:
			return "Nine";
		case 10:
			return "Ten";
		case 11:
			return "Jack";
		case 12:
			return "Queen";
		case 13:
			return "King";
		case 14:
			return "Ace";
		default:
			return "Unknown";
		}
	}

	public static String getCardStringValue(int cardNumber) {
		int cardSuit = 0;
		int cardValue = 0;

		// Finding Suit
		if (cardNumber < 14)
			cardSuit = 1;
		else if (cardNumber >= 14 && cardNumber < 27)
			cardSuit = 2;
		else if (cardNumber >= 27 && cardNumber < 40)
			cardSuit = 3;
		else if (cardNumber >= 40 && cardNumber < 53)
			cardSuit = 4;

		// Finding Value
		if (cardSuit == 1)
			cardValue = cardNumber + 1;
		else if (cardSuit == 2)
			cardValue = cardNumber - 12;
		else if (cardSuit == 3)
			cardValue = cardNumber - 25;
		else if (cardSuit == 4)
			cardValue = cardNumber - 38;

		switch (cardValue) {
		case 2:
			return "Two";
		case 3:
			return "Three";
		case 4:
			return "Four";
		case 5:
			return "Five";
		case 6:
			return "Six";
		case 7:
			return "Seven";
		case 8:
			return "Eight";
		case 9:
			return "Nine";
		case 10:
			return "Ten";
		case 11:
			return "Jack";
		case 12:
			return "Queen";
		case 13:
			return "King";
		case 14:
			return "Ace";
		default:
			return "Unknown";
		}
	}

}

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