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📄 servermessage.java

📁 一个非常不错的java纸牌游戏源代码
💻 JAVA
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import java.net.*;
import java.io.*;

/**
 * Class for sending/relaying messages
 *
 * @author Sam Cavenagh
 * @version 6/11/02
 * 
 * Website: http://home.pacific.net.au/~cavenagh/SH/
 * Email: cavenaghweb@hotmail.com
 */
class ServerMessage {

	ServerSocket listenSocket;

	Socket msgSocket[] = new Socket[3];

	PrintWriter out[] = new PrintWriter[3];

	BufferedReader in[] = new BufferedReader[3];

	SHinterface sh;

	String playersName;

	boolean listen = true;

	int socketCount = 0;

	ServerMessage(SHinterface sh) {
		this.sh = sh;
	}

	public void createConnection(String playersName) {
		this.playersName = playersName;
		sh.addMsg("Listening for other players");
		new ListenThread();
	}

	public void sendMsg(String msg) {
		for (int n = 0; n < 3; n++) {
			if (out[n] != null)
				out[n].println(playersName + ": " + msg);
		}
	}

	public void endConnection() {
		listen = false;

		if (listenSocket != null)
			try {
				listenSocket.close();
			} catch (IOException e) {
				sh.addMsg("Error Closing Listen " + e);
			}

		for (int n = 0; n < 3; n++) {
			if (msgSocket[n] != null) {
				try {
					out[n].println("end");
					msgSocket[n].close();
				} catch (Exception e2) {
					sh.addMsg("Error Closing Msg " + e2);
				}
			}
		}

		socketCount = 0;
		sh.addMsg("Connections Closed");
	}

	class WaitforMsg implements Runnable {

		Thread wt; //Wait Thread

		int socketNumber; //With of the 3 sockets is this socket listening to ?

		boolean socketOK = true;

		String name; //Name of player at other end of socket.

		WaitforMsg(int socketNumber, String name) {
			this.socketNumber = socketNumber;
			this.name = name;

			wt = new Thread(this, "Wait");
			wt.start(); // Starting thread
		}

		public void run() {
			do {
				String otherplayermsg = "Message Error";
				try {
					otherplayermsg = in[socketNumber].readLine();
				} catch (IOException e) {
					sh.addMsg("Read Error: " + e);
					disconnect();
				}

				if (socketOK) {
					if (otherplayermsg.equals("end")) {
						disconnect();
					} else {
						//Displaying msg to server player
						sh.addMsg(otherplayermsg);

						//Sending message to other players
						for (int n = 0; n < 3; n++) {
							if (out[n] != null)
								if (socketNumber != n)
									out[n].println(otherplayermsg);
						}
					}
				}

			} while (listen == true && socketOK == true);
			sh.addMsg("Player " + name + " Has Disconnected");
			sendMsg("Player " + name + " Has Disconnected");
		}

		private void disconnect() {
			try {
				msgSocket[socketNumber].close();
			} catch (IOException e) {
				sh.addMsg("Error Closing Listen " + e);
			}
			msgSocket[socketNumber] = null;
			in[socketNumber] = null;
			out[socketNumber] = null;
			socketOK = false;
		}

	}

	class ListenThread implements Runnable {

		Thread lt; //Listen Thread

		ListenThread() {
			lt = new Thread(this, "Listen");
			lt.start(); // Starting thread
		}

		public void run() {
			//Opening listening Socket
			listenSocket = null;
			try {
				listenSocket = new ServerSocket(4444);
			} catch (IOException e) {
				//sh.addMsg("Could not listen " + e);
			}

			boolean endlook = false;
			//Waiting for connection
			do {
				msgSocket[socketCount] = null;
				try {
					msgSocket[socketCount] = listenSocket.accept();
				} catch (IOException e2) {
					sh.addMsg("Error Accept " + e2);
					endlook = true;
				}

				if (!endlook) {
					try {
						out[socketCount] = new PrintWriter(
								msgSocket[socketCount].getOutputStream(), true);
						in[socketCount] = new BufferedReader(
								new InputStreamReader(msgSocket[socketCount]
										.getInputStream()));
					} catch (IOException e) {
						sh.addMsg("Error Out / In problem." + e);
					}
					String name = "unknown";
					try {
						name = in[socketCount].readLine();
					} catch (IOException e3) {
						sh.addMsg("Getting Otherplayers Name Error " + e3);
					}
					out[socketCount].println(playersName);
					sh.addMsg("Connection established with " + name);
					new WaitforMsg(socketCount, name);
					socketCount++;
				}
			} while (listen == true && socketCount < 3 && endlook != true);

			if (listenSocket != null)
				try {
					listenSocket.close();
				} catch (IOException e) {
					sh.addMsg("Error Closing Listen " + e);
				}
		}

	}

}

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