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📄 yangdlg.cpp

📁 wince下的录音放音小程序
💻 CPP
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// yangDlg.cpp : implementation file
//

#include "stdafx.h"
#include "yang.h"
#include "yangDlg.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CYangDlg dialog

CYangDlg::CYangDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CYangDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CYangDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CYangDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CYangDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CYangDlg, CDialog)
	//{{AFX_MSG_MAP(CYangDlg)
	ON_BN_CLICKED(IDC_BTN_RECORD, OnBtnRecord)
	ON_BN_CLICKED(IDC_BTN_PLAY, OnBtnPlay)
	ON_BN_CLICKED(IDC_BTN_STOP, OnBtnStop)
	ON_BN_CLICKED(IDC_BTN_STOPPLAY, OnBtnStopplay)
	ON_WM_CLOSE()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CYangDlg message handlers

BOOL CYangDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	CenterWindow(GetDesktopWindow());	// center to the hpc screen

	// TODO: Add extra initialization here
	pSoundPlayer->CSoundBase::GetInstance();  //获取player实例

	return TRUE;  // return TRUE  unless you set the focus to a control
}



void CYangDlg::OnBtnRecord() 
{
	//TODO: Add your control notification handler code here
	WAVEFORMAT_SETTING waveFormat;
	waveFormat.channel = CHANNEL_SINGLE;
	waveFormat.samples = SAMPLES_22050;
	waveFormat.bits = BITS_16;
	pSoundPlayer->Record(TEXT("record\first.wav"),&waveFormat);
	 //pSoundPlayer->Record(TEXT("record\first.wav"));
}

void CYangDlg::OnBtnPlay() 
{
	// TODO: Add your control notification handler code here
	 pSoundPlayer->Play(TEXT("record\first.wav"));
}

void CYangDlg::OnBtnStop() 
{
	// TODO: Add your control notification handler code here
	pSoundPlayer->StopRecording();
}

void CYangDlg::OnBtnStopplay() 
{
	// TODO: Add your control notification handler code here
	pSoundPlayer->StopPlaying();
}

void CYangDlg::OnClose() 
{
	// TODO: Add your message handler code here and/or call default
	pSoundPlayer->~CSoundBase();
	CDialog::OnClose();
}

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