📄 e_sqrt.c
字号:
/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code, released * March 31, 1998. * * The Initial Developer of the Original Code is * Sun Microsystems, Inc. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** *//* @(#)e_sqrt.c 1.3 95/01/18 *//* * ==================================================== * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. * * Developed at SunSoft, a Sun Microsystems, Inc. business. * Permission to use, copy, modify, and distribute this * software is freely granted, provided that this notice * is preserved. * ==================================================== *//* __ieee754_sqrt(x) * Return correctly rounded sqrt. * ------------------------------------------ * | Use the hardware sqrt if you have one | * ------------------------------------------ * Method: * Bit by bit method using integer arithmetic. (Slow, but portable) * 1. Normalization * Scale x to y in [1,4) with even powers of 2: * find an integer k such that 1 <= (y=x*2^(2k)) < 4, then * sqrt(y) = 2^k * sqrt(x) * 2. Bit by bit computation * Let q = sqrt(y) truncated to i bit after binary point (q = 1), * i 0 * i+1 2 * s = 2*q , and y = 2 * ( y - q ). (1) * i i i i * * To compute q from q , one checks whether * i+1 i * * -(i+1) 2 * (q + 2 ) <= y. (2) * i * -(i+1) * If (2) is false, then q = q ; otherwise q = q + 2 . * i+1 i i+1 i * * With some algebric manipulation, it is not difficult to see * that (2) is equivalent to * -(i+1) * s + 2 <= y (3) * i i * * The advantage of (3) is that s and y can be computed by * i i * the following recurrence formula: * if (3) is false * * s = s , y = y ; (4) * i+1 i i+1 i * * otherwise, * -i -(i+1) * s = s + 2 , y = y - s - 2 (5) * i+1 i i+1 i i * * One may easily use induction to prove (4) and (5). * Note. Since the left hand side of (3) contain only i+2 bits, * it does not necessary to do a full (53-bit) comparison * in (3). * 3. Final rounding * After generating the 53 bits result, we compute one more bit. * Together with the remainder, we can decide whether the * result is exact, bigger than 1/2ulp, or less than 1/2ulp * (it will never equal to 1/2ulp). * The rounding mode can be detected by checking whether * huge + tiny is equal to huge, and whether huge - tiny is * equal to huge for some floating point number "huge" and "tiny". * * Special cases: * sqrt(+-0) = +-0 ... exact * sqrt(inf) = inf * sqrt(-ve) = NaN ... with invalid signal * sqrt(NaN) = NaN ... with invalid signal for signaling NaN * * Other methods : see the appended file at the end of the program below. *--------------- */#include "fdlibm.h"#if defined(_MSC_VER)/* Microsoft Compiler */#pragma warning( disable : 4723 ) /* disables potential divide by 0 warning */#endif#ifdef __STDC__static const double one = 1.0, tiny=1.0e-300;#elsestatic double one = 1.0, tiny=1.0e-300;#endif#ifdef __STDC__ double __ieee754_sqrt(double x)#else double __ieee754_sqrt(x) double x;#endif{ fd_twoints u; double z; int sign = (int)0x80000000; unsigned r,t1,s1,ix1,q1; int ix0,s0,q,m,t,i; u.d = x; ix0 = __HI(u); /* high word of x */ ix1 = __LO(u); /* low word of x */ /* take care of Inf and NaN */ if((ix0&0x7ff00000)==0x7ff00000) { return x*x+x; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf sqrt(-inf)=sNaN */ } /* take care of zero */ if(ix0<=0) { if(((ix0&(~sign))|ix1)==0) return x;/* sqrt(+-0) = +-0 */ else if(ix0<0) return (x-x)/(x-x); /* sqrt(-ve) = sNaN */ } /* normalize x */ m = (ix0>>20); if(m==0) { /* subnormal x */ while(ix0==0) { m -= 21; ix0 |= (ix1>>11); ix1 <<= 21; } for(i=0;(ix0&0x00100000)==0;i++) ix0<<=1; m -= i-1; ix0 |= (ix1>>(32-i)); ix1 <<= i; } m -= 1023; /* unbias exponent */ ix0 = (ix0&0x000fffff)|0x00100000; if(m&1){ /* odd m, double x to make it even */ ix0 += ix0 + ((ix1&sign)>>31); ix1 += ix1; } m >>= 1; /* m = [m/2] */ /* generate sqrt(x) bit by bit */ ix0 += ix0 + ((ix1&sign)>>31); ix1 += ix1; q = q1 = s0 = s1 = 0; /* [q,q1] = sqrt(x) */ r = 0x00200000; /* r = moving bit from right to left */ while(r!=0) { t = s0+r; if(t<=ix0) { s0 = t+r; ix0 -= t; q += r; } ix0 += ix0 + ((ix1&sign)>>31); ix1 += ix1; r>>=1; } r = sign; while(r!=0) { t1 = s1+r; t = s0; if((t<ix0)||((t==ix0)&&(t1<=ix1))) { s1 = t1+r; if(((int)(t1&sign)==sign)&&(s1&sign)==0) s0 += 1; ix0 -= t; if (ix1 < t1) ix0 -= 1; ix1 -= t1; q1 += r; } ix0 += ix0 + ((ix1&sign)>>31); ix1 += ix1; r>>=1; } /* use floating add to find out rounding direction */ if((ix0|ix1)!=0) { z = one-tiny; /* trigger inexact flag */ if (z>=one) { z = one+tiny; if (q1==(unsigned)0xffffffff) { q1=0; q += 1;} else if (z>one) { if (q1==(unsigned)0xfffffffe) q+=1; q1+=2; } else q1 += (q1&1); } } ix0 = (q>>1)+0x3fe00000; ix1 = q1>>1; if ((q&1)==1) ix1 |= sign; ix0 += (m <<20); u.d = z; __HI(u) = ix0; __LO(u) = ix1; z = u.d; return z;}/*Other methods (use floating-point arithmetic)-------------(This is a copy of a drafted paper by Prof W. Kahan and K.C. Ng, written in May, 1986) Two algorithms are given here to implement sqrt(x) (IEEE double precision arithmetic) in software. Both supply sqrt(x) correctly rounded. The first algorithm (in
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -