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📄 sub_playstatuskey.lst

📁 MP3 整个 SDK
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   \   02F7            ?0074:
    281              {
    282                  switch (RePlayStatus)
   \   02F7  ED5B0000          LD      DE,(RePlayStatus)
   \   02FB  CD0000            CALL    LWRD ?C_S_SWITCH_L06
   \   02FE  00                DEFB    0
   \   02FF  0400              DEFW    4
   \   0301  C403              DEFW    ?0100
   \   0303  0B03              DEFW    ?0079
   \   0305  4603              DEFW    ?0085
   \   0307  4E03              DEFW    ?0086
   \   0309  6003              DEFW    ?0091
   \   030B            ?0079:
    283                  {
    284                      case NormalPlay:
    285                          if (key == (AP_KEY_AB | AP_KEY_UP))  //ab key
   \   030B  3E31              LD      A,49
   \   030D  DDAE02            XOR     (IX+2)
   \   0310  DDB603            OR      (IX+3)
   \   0313  2008              JR      NZ,?0081
   \   0315            ?0080:
    286                          {
    287                              musicpSendCommand(MC_SETA_B, SetAPoint); //SET_A
   \   0315  010100            LD      BC,1
   \   0318  CDB602            CALL    LWRD ?0223
    288                          }
    289                          else //next key
   \   031B  1827              JR      ?0082
   \   031D            ?0081:
    290                          {
    291                            #ifdef OPT_Sup_FadeOut_fun
    292                              FadeOut(TRUE);
   \   031D  CDE703            CALL    LWRD ?0228
    293                            #endif
    294                              g_result = ToNextMusic(Play_key);
   \   0320  1E02              LD      E,2
   \   0322  3E00              LD      A,BYTE3 ToNextMusic
   \   0324  214404            LD      HL,LWRD ToNextMusic
   \   0327  CD0000            CALL    LWRD ?BANK_CALL_DIRECT_L08
   \   032A  220000            LD      (g_result),HL
    295                              if(g_result != 0)
   \   032D  7D                LD      A,L
   \   032E  B4                OR      H
   \   032F  C2CC03            JP      NZ,?0102
   \   0332            ?0083:
    296                              {
    297                                  return g_result;
    298                              }
   \   0332            ?0084:
    299                              SetFullInterface();
   \   0332  320000            LD      (ui_auto_update),A
   \   0335  210000            LD      HL,UpDisplayFlag
   \   0338  7E                LD      A,(HL)
   \   0339  F6C1              OR      193
   \   033B  77                LD      (HL),A
   \   033C  23                INC     HL
   \   033D  36FF              LD      (HL),255
    300                              UpDisplayFlag=UpDisplayFlag & clr_musicBackGDPic  ;     //by zxs for not refresh the bg
   \   033F  210000            LD      HL,UpDisplayFlag
   \   0342  CB86              RES     0,(HL)
   \   0344            ?0082:
    301                          }
    302                          break;
   \   0344  187E              JR      ?0100
   \   0346            ?0085:
    303          
    304                      case WaitSetAPointForAB:
    305                          musicpSendCommand(MC_SETA_B, SetAPoint); //SET_A
   \   0346  010100            LD      BC,1
   \   0349  CDB602            CALL    LWRD ?0223
    306                          break;
   \   034C  1876              JR      ?0100
   \   034E            ?0086:
    307          
    308                      case WaitSetBPointForAB:
    309                          if(g_ABMinTimeCNT == 0) //要大于AB最小时间
   \   034E  3A0000            LD      A,(g_ABMinTimeCNT)
   \   0351  B7                OR      A
   \   0352  200A              JR      NZ,?0088
   \   0354            ?0087:
    310                          {
    311                              DEBUGP(0xa1);
    312          
    313                              if ( musicpSendCommand(MC_SETA_B, SetBPoint) ); //SET_B
   \   0354  010200            LD      BC,2
   \   0357  CDB602            CALL    LWRD ?0223
   \   035A            ?0089:
   \   035A            ?0090:
    314                              {
    315                                  g_AVSetFlag = FALSE;
   \   035A  AF                XOR     A
   \   035B  320000            LD      (g_AVSetFlag),A
   \   035E            ?0088:
    316                              }
    317                              DEBUGP(0xa2);
    318                          }
    319                          break;
   \   035E  1864              JR      ?0100
   \   0360            ?0091:
    320          
    321                      case ABLoopPlay:
    322                        #ifdef OPT_Sup_follow_fun//支持跟读对比功能
    323                          if (g_music_vars.location.disk == 'C')
   \   0360  3A0700            LD      A,(g_music_vars+7)
   \   0363  FE43              CP      67
   \   0365  203B              JR      NZ,?0093
   \   0367            ?0092:
    324                          {
    325                              //只有当前盘为“C”时才支持跟读对比功能
    326                              musicpSendCommand(MC_GETSTATUS, (int)(& status_buf));
   \   0367  210000            LD      HL,0
   \   036A  39                ADD     HL,SP
   \   036B  4D                LD      C,L
   \   036C  44                LD      B,H
   \   036D  1E83              LD      E,131
   \   036F  CDB802            CALL    LWRD ?0221
    327                              if (status_buf.status == PLAYING_REACH_A)
   \   0372  DD7EF8            LD      A,(IX-8)
   \   0375  FE07              CP      7
   \   0377  200B              JR      NZ,?0095
   \   0379            ?0094:
    328                              {
    329                                  musicpSendCommand(MC_CALTIME, NULL);
   \   0379  010000            LD      BC,0
   \   037C  1E13              LD      E,19
   \   037E  CDD403            CALL    LWRD ?0215
    330                                  musicpSendCommand(MC_PLAY, NULL);
   \   0381  CD0000            CALL    LWRD ?BANK_CALL_DIRECT_L08
   \   0384            ?0095:
    331                              }
    332                              g_FCexitflag = FALSE;
   \   0384  AF                XOR     A
   \   0385  320000            LD      (g_FCexitflag),A
    333                              g_result = ui_follow_compare();
   \   0388  3E00              LD      A,BYTE3 ui_follow_compare
   \   038A  210000            LD      HL,LWRD ui_follow_compare
   \   038D  CD0000            CALL    LWRD ?BANK_CALL_DIRECT_L08
   \   0390  220000            LD      (g_result),HL
    334                              g_music_vars.MusicOpenMod = Nor_Break_open;//都是以断点方式退出的
   \   0393  3E01              LD      A,1
   \   0395  320600            LD      (g_music_vars+6),A
    335                              g_ReplayTimeCNT = 0;
   \   0398  AF                XOR     A
   \   0399  320000            LD      (g_ReplayTimeCNT),A
    336                              if (g_result != 0)
   \   039C  7D                LD      A,L
   \   039D  B4                OR      H
   \   039E  280A              JR      Z,?0098
   \   03A0            ?0096:
    337                              {
    338                                  return g_result;
    339                              }
   \   03A0  182A              JR      ?0102
   \   03A2            ?0097:
    340                          }
    341                          else
   \   03A2            ?0093:
    342                          {
    343                              //当插卡时不支持跟读对比功能
    344                              musicpSendCommand(MC_SETA_B, ClrABPoint); //CLEAR_AB
   \   03A2  CDB302            CALL    LWRD ?0222
    345                              RePlayStatus = WaitSetAPointForAB;
   \   03A5  3E01              LD      A,1
   \   03A7  320000            LD      (RePlayStatus),A
   \   03AA            ?0098:
    346                          }
    347                        #else//OPT_Sup_follow_fun
    348                          musicpSendCommand(MC_SETA_B, ClrABPoint); //CLEAR_AB
    349                          RePlayStatus = WaitSetAPointForAB;
    350                        #endif//OPT_Sup_follow_fun
    351          
    352          
    353                          SetFullInterface();
   \   03AA  AF                XOR     A
   \   03AB  320000            LD      (ui_auto_update),A
   \   03AE  210000            LD      HL,UpDisplayFlag
   \   03B1  7E                LD      A,(HL)
   \   03B2  F6C1              OR      193
   \   03B4  77                LD      (HL),A
   \   03B5  23                INC     HL
   \   03B6  36FF              LD      (HL),255
    354                         // UpDisplayFlag=UpDisplayFlag & clr_musicBackGDPic  ;     //by zxs for not refresh the bg
    355                          if(RePlayStatus!=NormalPlay)           //zxs add for s73
   \   03B8  3A0000            LD      A,(RePlayStatus)
   \   03BB  B7                OR      A
   \   03BC  2806              JR      Z,?0100
   \   03BE            ?0099:
    356                             UpDisplayFlag = UpDisplayFlag &clr_musicbitrate;
   \   03BE  210000            LD      HL,UpDisplayFlag
   \   03C1  23                INC     HL
   \   03C2  CBAE              RES     5,(HL)
   \   03C4            ?0100:
    357                          //UpDisplayFlag=UpDisplayFlag | up_MPRLmode;
    358                          break;
   \   03C4            ?0101:
    359          
    360                      default:
    361                          break;
   \   03C4            ?0078:
   \   03C4            ?0077:
    362                  }
    363              }
    364              need_draw = TRUE;
   \   03C4  3E01              LD      A,1
   \   03C6  320000            LD      (need_draw),A
    365              return NULL;
   \   03C9  210000            LD      HL,0
    366          }
   \   03CC            ?0102:
   \   03CC  C30000            JP      LWRD ?BANK_LEAVE_DIRECT_L08
   \   03CF            ?0216:
   \   03CF  010500            LD      BC,5
   \   03D2  1E59              LD      E,89
   \   03D4            ?0215:
   \   03D4  3E00              LD      A,BYTE3 musicpSendCommand
   \   03D6  210000            LD      HL,LWRD musicpSendCommand
   \   03D9  CD0000            CALL    LWRD ?BANK_CALL_DIRECT_L08
   \   03DC  010000            LD      BC,0
   \   03DF  1E04              LD      E,4
   \   03E1  3E00              LD      A,BYTE3 musicpSendCommand
   \   03E3  210000            LD      HL,LWRD musicpSendCommand
   \   03E6  C9                RET
   \   03E7            ?0228:
   \   03E7  1E01              LD      E,1
   \   03E9  3E00              LD      A,BYTE3 FadeOut
   \   03EB  210000            LD      HL,LWRD FadeOut
   \   03EE  C30000            JP      LWRD ?BANK_CALL_DIRECT_L08
   \   03F1            play_key_prev:
    367          
    368          //======正常播放时的PREV键处理========
    369          int play_key_prev( int key )
    370          {
   \   03F1  C5                PUSH    BC
   \   03F2  D5                PUSH    DE
    371              wma_play_status_t status_buf;
    372          
    373              if (RePlayStatus != NormalPlay)
   \   03F3  3A0000            LD      A,(RePlayStatus)
   \   03F6  B7                OR      A
   \   03F7  2813              JR      Z,?0104
   \   03F9            ?0103:
    374              {
    375                  musicpSendCommand(MC_SETA_B, ClrABPoint); //clear AB
   \   03F9  CDB302            CALL    LWRD ?0222
    376          
    377                  RePlayStatus = WaitSetAPointForAB;
   \   03FC  3E01              LD      A,1
   \   03FE  320000            LD      (RePlayStatus),A
    378                  UpDisplayFlag = UpDisplayFlag | up_MPRLmode;
   \   0401  210000            LD      HL,UpDisplayFlag
   \   0404  23                INC     HL
   \   0405  CBDE              SET     3,(HL)
    379                  need_draw = TRUE;
   \   0407  320000            LD      (need_draw),A
    380                  return NULL;
   \   040A  1830              JR      ?0105
    381              }
   \   040C            ?0104:
    382          
    383              switch (PlayStatus)
   \   040C  3A0000            LD      A,(PlayStatus)
   \   040F  FE03              CP      3
   \   0411  3813              JR      C,?0107
   \   0413  FE05              CP      5
   \   0415  300F              JR      NC,?0107
   \   0417            ?0106:
    384              {
    385                  case FBPlaySta:
    386                  case FFPlaySta:
    387                      musicpSendCommand(MC_STEP, 0);
   \   0417  010000            LD      BC,0
   \   041A  1E07              LD      E,7

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