⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sub_display.lst

📁 MP3 整个 SDK
💻 LST
📖 第 1 页 / 共 4 页
字号:
##############################################################################
#                                                                            #
# IAR Z80/64180 C-Compiler V4.04B/WIN                                        #
# Front End V4.20N                                       25/Dec/106  17:00:44 #
# Global Optimizer V1.05D                                                    #
#                                                                            #
#       Target option =  Z80                                                 #
#       Memory model  =  banked                                              #
#       Source file   =  d:\case_i_d90f\ap\ap_music\sub_display.c            #
#       List file     =  d:\case_i_d90f\ap\ap_music\list\sub_display.lst     #
#       Object file   =  d:\case_i_d90f\ap\ap_music\obj\sub_display.r01      #
#       ASM file      =  d:\case_i_d90f\ap\ap_music\list\sub_display.s01     #
#       Command line  =  -v0 -mb -OD:\case_i_d90f\ap\ap_music\Obj\ -e -K -w  #
#                        -gA -z9 -RCODE -r0 -DNAPDEBUG                       #
#                        -LD:\case_i_d90f\ap\ap_music\List\ -q -t8           #
#                        -AD:\case_i_d90f\ap\ap_music\List\                  #
#                        -ND:\case_i_d90f\ap\ap_music\List\ -X               #
#                        -Id:\sdk_i_90f\inc\ -Id:\case_i_d90f\inc\           #
#                        d:\case_i_d90f\AP\AP_MUSIC\sub_display.c            #
#                                                                            #
#                                             (c) Copyright IAR Systems 1996 #
##############################################################################

   \   0000                    NAME    sub_display(17)
   \   0000                    RSEG    AP_SUB_DIS(0)
   \   0000                    RSEG    IDATA0(0)
   \   0000                    RSEG    CDATA0(0)
   \   0000                    RSEG    APC_SUB_DIS(0)
   \   0000                    EXTERN  ClearScreen
   \   0000                    PUBLIC  DisplayErrMsg
   \   0000                    PUBLIC  EQ_PIC
   \   0000                    EXTERN  GetBattery
   \   0000                    EXTERN  GetDCStatus
   \   0000                    PUBLIC  LOOP_PIC
   \   0000                    PUBLIC  PALYLIST_PIC
   \   0000                    EXTERN  PutS
   \   0000                    EXTERN  RePlayStatus
   \   0000                    PUBLIC  RefreshMainScreen
   \   0000                    EXTERN  ResShowMultiString
   \   0000                    EXTERN  ResShowPic
   \   0000                    PUBLIC  SRSModeFlag
   \   0000                    EXTERN  Scroll
   \   0000                    EXTERN  SetBackgdColor
   \   0000                    EXTERN  SetPenColor
   \   0000                    EXTERN  SetTextOutMode
   \   0000                    EXTERN  SetTextPos
   \   0000                    EXTERN  ShowNowTime
   \   0000                    EXTERN  Show_Bitrate
   \   0000                    PUBLIC  Show_MusicType
   \   0000                    EXTERN  UpDisplayFlag
   \   0000                    EXTERN  ap_get_message
   \   0000                    EXTERN  ap_sleep
   \   0000                    EXTERN  dir_name
   \   0000                    EXTERN  g_TagInfoBuf
   \   0000                    EXTERN  g_TagInfoBuf1
   \   0000                    EXTERN  g_comval
   \   0000                    EXTERN  g_currentMusicType
   \   0000                    EXTERN  g_lyricflag
   \   0000                    EXTERN  g_music_vars
   \   0000                    EXTERN  g_musicamount
   \   0000                    EXTERN  g_musicsequence
   \   0000                    EXTERN  itoa_2
   \   0000                    EXTERN  itoa_3
   \   0000                    EXTERN  main_ResShowPic
   \   0000                    EXTERN  need_draw
   \   0000                    PUBLIC  num_id
   \   0000                    PUBLIC  songnum_id
   \   0000                    EXTERN  temp_buffer
   \   0000                    EXTERN  ui_show_a
   \   0000                    EXTERN  ui_show_b
   \   0000                    EXTERN  ui_show_batt
   \   0000                    EXTERN  ui_show_c
   \   0000                    PUBLIC  ui_show_h
   \   0000                    PUBLIC  ui_show_vol
   \   0000                    EXTERN  wmapSendCommand
   \   0000                    EXTERN  ?CLZ80B_4_04_L00
   \   0000                    EXTERN  ?C_S_SWITCH_L06
   \   0000                    EXTERN  ?BANK_CALL_DIRECT_L08
   \   0000                    EXTERN  ?BANK_LEAVE_DIRECT_L08
   \   0000                    EXTERN  ?BANK_FAST_LEAVE_L08
   \   0000                    EXTERN  ?ENT_AUTO_DIRECT_L09
   \   0000                    RSEG    AP_SUB_DIS
   \   0000            RefreshMainScreen:
      1          /*
      2          *******************************************************************************
      3          *                ACTOS AP
      4          *        This program demostrates how to build an AP
      5          *
      6          *        (c) Copyright Actions Co,Ld.
      7          *
      8          *  $Id: sub_display.c,v 1.2 2006/06/26 01:14:24 tangwh Exp $
      9          *******************************************************************************
     10          */
     11          #include "ap_music.h"
     12          byte SRSModeFlag=0;
     13          #pragma codeseg(AP_SUB_DIS)
     14          
     15          #pragma memory=constseg(APC_SUB_DIS)
     16          const WORD EQ_PIC[] =
     17          {
     18             MEQICON1, MEQICON2, MEQICON3, MEQICON4, MEQICON5, MEQICON6, MEQICON7, MEQICON1
     19          
     20          
     21          };
     22          
     23          const WORD LOOP_PIC[7] =
     24          {
     25            MLOOP1, MLOOP2, MLOOP3, MLOOP4, MLOOP5, MLOOP6, MLOOP7
     26          };
     27          
     28          const WORD PALYLIST_PIC[6] =
     29          {//Playlist 模式图标
     30            PLAYLIST,ARTIST,ALBUM,GENRE,COMPOSE,DIRBG
     31          };
     32          
     33          const WORD num_id[10] = {TVNUM0,TVNUM1,TVNUM2,TVNUM3,TVNUM4,TVNUM5,TVNUM6,TVNUM7,TVNUM8,TVNUM9};    //系统时间&音量显示
     34          const WORD songnum_id[10]= {MNUM0,MNUM1,MNUM2,MNUM3,MNUM4,MNUM5,
     35                                      MNUM6,MNUM7,MNUM8,MNUM9};     //音乐曲目
     36          #pragma memory=default
     37          
     38          int main_ResShowPic( WORD id, uchar x, uchar y );
     39          void ui_show_vol(BYTE volume);
     40          void ui_show_h(const char *string);
     41          /*
     42          ********************************************************************************
     43          *           void RefreshMainScreen( void )
     44          *
     45          * Description : 主显示的刷新函数,只有有需要时,才调用此函数
     46          *
     47          * Arguments   : void
     48          *
     49          * Returns     : void
     50          *
     51          * Notes       :
     52          *
     53          ********************************************************************************
     54          */  
     55          void RefreshMainScreen( void )
     56          {
   \   0000  C5                PUSH    BC
   \   0001  D5                PUSH    DE
     57              wma_play_status_t status_buf;
     58              output8(REG4E_RTC_WATCH_DOG, input8(REG4E_RTC_WATCH_DOG) | 0x08);
   \   0002  DB4E              IN      A,(78)
   \   0004  CBDF              SET     3,A
   \   0006  D34E              OUT     (78),A
     59              if (UpDisplayFlag & up_musicBackGDPic)
   \   0008  3A0000            LD      A,(UpDisplayFlag)
   \   000B  CB47              BIT     0,A
   \   000D  280D              JR      Z,?0003
   \   000F            ?0002:
     60              {
     61                  ResShowPic(BACKDROP, POS_BG, POSY_BG);
   \   000F  0E00              LD      C,0
   \   0011  C5                PUSH    BC
   \   0012  111000            LD      DE,16
   \   0015  CDB502            CALL    LWRD ?0129
   \   0018  F1                POP     AF
     62                  ui_show_vol(g_music_vars.volume);
   \   0019  CDBD02            CALL    LWRD ?0130
   \   001C            ?0003:
     63              }
     64          
     65              if (UpDisplayFlag & up_musictypeflag)
   \   001C  2A0000            LD      HL,(UpDisplayFlag)
   \   001F  CB7C              BIT     7,H
   \   0021  2808              JR      Z,?0005
   \   0023            ?0004:
     66              {
     67                  Show_MusicType();
   \   0023  3E00              LD      A,BYTE3 Show_MusicType
   \   0025  21C902            LD      HL,LWRD Show_MusicType
   \   0028  CD0000            CALL    LWRD ?BANK_CALL_DIRECT_L08
   \   002B            ?0005:
     68              }
     69          
     70              if ((UpDisplayFlag & up_musicbitrate)&&(RePlayStatus == NormalPlay))
   \   002B  2A0000            LD      HL,(UpDisplayFlag)
   \   002E  CB6C              BIT     5,H
   \   0030  2817              JR      Z,?0007
   \   0032  3A0000            LD      A,(RePlayStatus)
   \   0035  B7                OR      A
   \   0036  2011              JR      NZ,?0007
   \   0038            ?0009:
   \   0038            ?0008:
   \   0038            ?0006:
     71              {
     72                     main_ResShowPic(BBCK2,0,0);//复读切回播放时显示比特率
   \   0038  4F                LD      C,A
   \   0039  C5                PUSH    BC
   \   003A  111D00            LD      DE,29
   \   003D  CDAD02            CALL    LWRD ?0126
   \   0040  F1                POP     AF
     73                     Show_Bitrate();
   \   0041  3E00              LD      A,BYTE3 Show_Bitrate
   \   0043  210000            LD      HL,LWRD Show_Bitrate
   \   0046  CD0000            CALL    LWRD ?BANK_CALL_DIRECT_L08
   \   0049            ?0007:
     74              }
     75          
     76              if (UpDisplayFlag & up_musicloopmode)
   \   0049  2A0000            LD      HL,(UpDisplayFlag)
   \   004C  CB64              BIT     4,H
   \   004E  2831              JR      Z,?0011
   \   0050            ?0010:
     77              {
     78                      if (g_music_vars.fselmod == FSEL_TYPE_COMMONDIR)
   \   0050  3A4F00            LD      A,(g_music_vars+79)
   \   0053  B7                OR      A
   \   0054  2005              JR      NZ,?0013
   \   0056            ?0012:
     79                      {
     80                          g_music_vars.play_listmod = mlistnor;//改为普通目录模式
   \   0056  3E05              LD      A,5
   \   0058  324E00            LD      (g_music_vars+78),A
   \   005B            ?0013:
     81                      }
     82                      ui_show_b(LOOP_PIC[g_music_vars.repeat_mode]);  //zxs change
   \   005B  2A0100            LD      HL,(g_music_vars+1)
   \   005E  2600              LD      H,0
   \   0060  29                ADD     HL,HL
   \   0061  011000            LD      BC,LOOP_PIC
   \   0064  09                ADD     HL,BC
   \   0065  5E                LD      E,(HL)
   \   0066  23                INC     HL
   \   0067  56                LD      D,(HL)
   \   0068  3E00              LD      A,BYTE3 ui_show_b
   \   006A  210000            LD      HL,LWRD ui_show_b
   \   006D  CD0000            CALL    LWRD ?BANK_CALL_DIRECT_L08
     83                      main_ResShowPic(PALYLIST_PIC[g_music_vars.play_listmod],0,136);
   \   0070  0E88              LD      C,136
   \   0072  C5                PUSH    BC
   \   0073  0E00              LD      C,0
   \   0075  2A4E00            LD      HL,(g_music_vars+78)
   \   0078  61                LD      H,C
   \   0079  29                ADD     HL,HL
   \   007A  111E00            LD      DE,PALYLIST_PIC
   \   007D  CDA902            CALL    LWRD ?0127
   \   0080  F1                POP     AF
   \   0081            ?0011:
     84              }
     85          
     86              if (UpDisplayFlag & up_musicsequence)
   \   0081  2A0000            LD      HL,(UpDisplayFlag)
   \   0084  CB5C              BIT     3,H
   \   0086  CA4E01            JP      Z,?0016
   \   0089            ?0014:
     87              {
     88                  itoa_3(g_musicsequence, & temp_buffer[0]);
   \   0089  010000            LD      BC,temp_buffer
   \   008C  ED5B0000          LD      DE,(g_musicsequence)
   \   0090  3E00              LD      A,BYTE3 itoa_3
   \   0092  210000            LD      HL,LWRD itoa_3
   \   0095  CD0000            CALL    LWRD ?BANK_CALL_DIRECT_L08
     89                  itoa_3(g_musicamount, & temp_buffer[3]);
   \   0098  010300            LD      BC,temp_buffer+3
   \   009B  ED5B0000          LD      DE,(g_musicamount)
   \   009F  3E00              LD      A,BYTE3 itoa_3
   \   00A1  210000            LD      HL,LWRD itoa_3
   \   00A4  CD0000            CALL    LWRD ?BANK_CALL_DIRECT_L08
     90                  ui_show_h(& temp_buffer[0]);
   \   00A7  110000            LD      DE,temp_buffer
   \   00AA  3E00              LD      A,BYTE3 ui_show_h
   \   00AC  21F503            LD      HL,LWRD ui_show_h
   \   00AF  CD0000            CALL    LWRD ?BANK_CALL_DIRECT_L08
     91                  
     92                  switch (RePlayStatus)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -