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📄 m_addline.c

📁 Unreal irc 服务器源代码
💻 C
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/* *   IRC - Internet Relay Chat, src/modules/out.c *   (C) 2004 The UnrealIRCd Team * *   See file AUTHORS in IRC package for additional names of *   the programmers. * *   This program is free software; you can redistribute it and/or modify *   it under the terms of the GNU General Public License as published by *   the Free Software Foundation; either version 1, or (at your option) *   any later version. * *   This program is distributed in the hope that it will be useful, *   but WITHOUT ANY WARRANTY; without even the implied warranty of *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *   GNU General Public License for more details. * *   You should have received a copy of the GNU General Public License *   along with this program; if not, write to the Free Software *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */#include "config.h"#include "struct.h"#include "common.h"#include "sys.h"#include "numeric.h"#include "msg.h"#include "proto.h"#include "channel.h"#include <time.h>#include <sys/stat.h>#include <stdio.h>#include <stdlib.h>#include <string.h>#ifdef _WIN32#include <io.h>#endif#include <fcntl.h>#include "h.h"#ifdef STRIPBADWORDS#include "badwords.h"#endif#ifdef _WIN32#include "version.h"#endifDLLFUNC int m_addline(aClient *cptr, aClient *sptr, int parc, char *parv[]);#define MSG_ADDLINE 	"ADDLINE"	#define TOK_ADDLINE 	"z"	ModuleHeader MOD_HEADER(m_addline)  = {	"m_addline",	"$Id: m_addline.c,v 1.1.6.8 2006/12/22 21:10:33 syzop Exp $",	"command /addline", 	"3.2-b8-1",	NULL     };DLLFUNC int MOD_INIT(m_addline)(ModuleInfo *modinfo){	add_Command(MSG_ADDLINE, TOK_ADDLINE, m_addline, 1);	MARK_AS_OFFICIAL_MODULE(modinfo);	return MOD_SUCCESS;}DLLFUNC int MOD_LOAD(m_addline)(int module_load){	return MOD_SUCCESS;}DLLFUNC int MOD_UNLOAD(m_addline)(int module_unload){	if (del_Command(MSG_ADDLINE, TOK_ADDLINE, m_addline) < 0)	{		sendto_realops("Failed to delete commands when unloading %s",			MOD_HEADER(m_addline).name);	}	return MOD_SUCCESS;}/*** m_addline (write a line to unrealircd.conf)**** De-Potvinized by codemastr*/DLLFUNC CMD_FUNC(m_addline){	FILE *conf;	char *text;	text = parc > 1 ? parv[1] : NULL;	if (!MyClient(sptr) || !IsAnOper(sptr) || !OPCanAddline(sptr))	{		sendto_one(sptr, err_str(ERR_NOPRIVILEGES), me.name, parv[0]);		return 0;	}	if (parc < 2)	{		sendto_one(sptr, err_str(ERR_NEEDMOREPARAMS),		    me.name, parv[0], "ADDLINE");		return 0;	}	/* writes to current -f */	conf = fopen(configfile, "a");	if (conf == NULL)	{		return 0;	}	/* Display what they wrote too */	sendto_one(sptr, ":%s %s %s :*** Wrote (%s) to %s",	    me.name, IsWebTV(sptr) ? "PRIVMSG" : "NOTICE", parv[0], text, configfile);	fprintf(conf, "// Added by %s\n", make_nick_user_host(sptr->name,	    sptr->user->username, sptr->user->realhost));/*	for (i=1 ; i<parc ; i++)	{		if (i!=parc-1)			fprintf (conf,"%s ",parv[i]);		else			fprintf (conf,"%s\n",parv[i]);	}	 * I dunno what Potvin was smoking when he made this code, but it plain SUX	 * this should work just as good, and no need for a loop -- codemastr */	fprintf(conf, "%s\n", text);	fclose(conf);	return 1;}

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