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📄 m_sendsno.c

📁 Unreal irc 服务器源代码
💻 C
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/* *   Unreal Internet Relay Chat Daemon, src/modules/m_sendsno.c *   (C) 2000-2001 Carsten V. Munk and the UnrealIRCd Team *   Moved to modules by Fish (Justin Hammond) * *   This program is free software; you can redistribute it and/or modify *   it under the terms of the GNU General Public License as published by *   the Free Software Foundation; either version 1, or (at your option) *   any later version. * *   This program is distributed in the hope that it will be useful, *   but WITHOUT ANY WARRANTY; without even the implied warranty of *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *   GNU General Public License for more details. * *   You should have received a copy of the GNU General Public License *   along with this program; if not, write to the Free Software *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */#include "config.h"#include "struct.h"#include "common.h"#include "sys.h"#include "numeric.h"#include "msg.h"#include "channel.h"#include <time.h>#include <sys/stat.h>#include <stdio.h>#include <stdlib.h>#include <string.h>#ifdef _WIN32#include <io.h>#endif#include <fcntl.h>#include "h.h"#include "proto.h"#ifdef STRIPBADWORDS#include "badwords.h"#endif#ifdef _WIN32#include "version.h"#endifDLLFUNC int m_sendsno(aClient *cptr, aClient *sptr, int parc, char *parv[]);/* Place includes here */#define MSG_SENDSNO   "SENDSNO"#define TOK_SENDSNO   "Ss"ModuleHeader MOD_HEADER(m_sendsno)  = {	"sendsno",	/* Name of module */	"$Id: m_sendsno.c,v 1.1.6.8 2006/12/22 21:10:33 syzop Exp $", /* Version */	"command /sendsno", /* Short description of module */	"3.2-b8-1",	NULL     };/* This is called on module init, before Server Ready */DLLFUNC int MOD_INIT(m_sendsno)(ModuleInfo *modinfo){	add_CommandX(MSG_SENDSNO, TOK_SENDSNO, m_sendsno, MAXPARA, M_SERVER);	MARK_AS_OFFICIAL_MODULE(modinfo);	return MOD_SUCCESS;}/* Is first run when server is 100% ready */DLLFUNC int MOD_LOAD(m_sendsno)(int module_load){	return MOD_SUCCESS;}/* Called when module is unloaded */DLLFUNC int MOD_UNLOAD(m_sendsno)(int module_unload){	if (del_Command(MSG_SENDSNO, TOK_SENDSNO, m_sendsno) < 0)	{		sendto_realops("Failed to delete command sendsno when unloading %s",				MOD_HEADER(m_sendsno).name);	}	return MOD_SUCCESS;}/*** m_sendsno - Written by Syzop, bit based on SENDUMODE from Stskeeps**      parv[0] = sender prefix**      parv[1] = target snomask**      parv[2] = message text** Servers can use this to:**   :server.unreal.net SENDSNO e :Hiiiii*/DLLFUNC int m_sendsno(aClient *cptr, aClient *sptr, int parc, char *parv[]){char *sno, *msg, *p;long snomask = 0;int i;#ifndef NO_FDLISTint j;#endifaClient *acptr;	if ((parc < 3) || BadPtr(parv[2]))	{		sendto_one(sptr, err_str(ERR_NEEDMOREPARAMS), me.name, parv[0], "SENDSNO");		return 0;	}	sno = parv[1];	msg = parv[2];	/* Forward to others... */	sendto_serv_butone_token(cptr, sptr->name, MSG_SENDSNO, TOK_SENDSNO,		"%s :%s", parv[1], parv[2]);	for (p = sno; *p; p++)	{		for(i = 0; i <= Snomask_highest; i++)		{			if (Snomask_Table[i].flag == *p)			{				snomask |= Snomask_Table[i].mode;				break;			}		}	}#ifdef NO_FDLIST	for(i = 0; i <= LastSlot; i++)#else	for (i = oper_fdlist.entry[j = 1]; j <= oper_fdlist.last_entry; i = oper_fdlist.entry[++j])#endif		if ((acptr = local[i]) && IsPerson(acptr) && IsAnOper(acptr) &&		    (acptr->user->snomask & snomask))		{			sendto_one(acptr, ":%s NOTICE %s :%s", me.name, acptr->name, msg);		}	return 0;}

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