📄 m_sendsno.c
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/* * Unreal Internet Relay Chat Daemon, src/modules/m_sendsno.c * (C) 2000-2001 Carsten V. Munk and the UnrealIRCd Team * Moved to modules by Fish (Justin Hammond) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 1, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */#include "config.h"#include "struct.h"#include "common.h"#include "sys.h"#include "numeric.h"#include "msg.h"#include "channel.h"#include <time.h>#include <sys/stat.h>#include <stdio.h>#include <stdlib.h>#include <string.h>#ifdef _WIN32#include <io.h>#endif#include <fcntl.h>#include "h.h"#include "proto.h"#ifdef STRIPBADWORDS#include "badwords.h"#endif#ifdef _WIN32#include "version.h"#endifDLLFUNC int m_sendsno(aClient *cptr, aClient *sptr, int parc, char *parv[]);/* Place includes here */#define MSG_SENDSNO "SENDSNO"#define TOK_SENDSNO "Ss"ModuleHeader MOD_HEADER(m_sendsno) = { "sendsno", /* Name of module */ "$Id: m_sendsno.c,v 1.1.6.8 2006/12/22 21:10:33 syzop Exp $", /* Version */ "command /sendsno", /* Short description of module */ "3.2-b8-1", NULL };/* This is called on module init, before Server Ready */DLLFUNC int MOD_INIT(m_sendsno)(ModuleInfo *modinfo){ add_CommandX(MSG_SENDSNO, TOK_SENDSNO, m_sendsno, MAXPARA, M_SERVER); MARK_AS_OFFICIAL_MODULE(modinfo); return MOD_SUCCESS;}/* Is first run when server is 100% ready */DLLFUNC int MOD_LOAD(m_sendsno)(int module_load){ return MOD_SUCCESS;}/* Called when module is unloaded */DLLFUNC int MOD_UNLOAD(m_sendsno)(int module_unload){ if (del_Command(MSG_SENDSNO, TOK_SENDSNO, m_sendsno) < 0) { sendto_realops("Failed to delete command sendsno when unloading %s", MOD_HEADER(m_sendsno).name); } return MOD_SUCCESS;}/*** m_sendsno - Written by Syzop, bit based on SENDUMODE from Stskeeps** parv[0] = sender prefix** parv[1] = target snomask** parv[2] = message text** Servers can use this to:** :server.unreal.net SENDSNO e :Hiiiii*/DLLFUNC int m_sendsno(aClient *cptr, aClient *sptr, int parc, char *parv[]){char *sno, *msg, *p;long snomask = 0;int i;#ifndef NO_FDLISTint j;#endifaClient *acptr; if ((parc < 3) || BadPtr(parv[2])) { sendto_one(sptr, err_str(ERR_NEEDMOREPARAMS), me.name, parv[0], "SENDSNO"); return 0; } sno = parv[1]; msg = parv[2]; /* Forward to others... */ sendto_serv_butone_token(cptr, sptr->name, MSG_SENDSNO, TOK_SENDSNO, "%s :%s", parv[1], parv[2]); for (p = sno; *p; p++) { for(i = 0; i <= Snomask_highest; i++) { if (Snomask_Table[i].flag == *p) { snomask |= Snomask_Table[i].mode; break; } } }#ifdef NO_FDLIST for(i = 0; i <= LastSlot; i++)#else for (i = oper_fdlist.entry[j = 1]; j <= oper_fdlist.last_entry; i = oper_fdlist.entry[++j])#endif if ((acptr = local[i]) && IsPerson(acptr) && IsAnOper(acptr) && (acptr->user->snomask & snomask)) { sendto_one(acptr, ":%s NOTICE %s :%s", me.name, acptr->name, msg); } return 0;}
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