⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 m_sendumode.c

📁 Unreal irc 服务器源代码
💻 C
字号:
/* *   Unreal Internet Relay Chat Daemon, src/modules/m_sendumode.c *   (C) 2000-2001 Carsten V. Munk and the UnrealIRCd Team *   Moved to modules by Fish (Justin Hammond) * *   This program is free software; you can redistribute it and/or modify *   it under the terms of the GNU General Public License as published by *   the Free Software Foundation; either version 1, or (at your option) *   any later version. * *   This program is distributed in the hope that it will be useful, *   but WITHOUT ANY WARRANTY; without even the implied warranty of *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *   GNU General Public License for more details. * *   You should have received a copy of the GNU General Public License *   along with this program; if not, write to the Free Software *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */#include "config.h"#include "struct.h"#include "common.h"#include "sys.h"#include "numeric.h"#include "msg.h"#include "channel.h"#include <time.h>#include <sys/stat.h>#include <stdio.h>#include <stdlib.h>#include <string.h>#ifdef _WIN32#include <io.h>#endif#include <fcntl.h>#include "h.h"#include "proto.h"#ifdef STRIPBADWORDS#include "badwords.h"#endif#ifdef _WIN32#include "version.h"#endifDLLFUNC int m_sendumode(aClient *cptr, aClient *sptr, int parc, char *parv[]);/* Place includes here */#define MSG_SENDUMODE   "SENDUMODE"#define TOK_SENDUMODE   "AP"#define MSG_SMO         "SMO"#define TOK_SMO         "AU"ModuleHeader MOD_HEADER(m_sendumode)  = {	"sendumode",	/* Name of module */	"$Id: m_sendumode.c,v 1.1.6.10 2006/12/22 21:10:33 syzop Exp $", /* Version */	"command /sendumode", /* Short description of module */	"3.2-b8-1",	NULL     };/* This is called on module init, before Server Ready */DLLFUNC int MOD_INIT(m_sendumode)(ModuleInfo *modinfo){	/*	 * We call our add_Command crap here	*/	add_Command(MSG_SENDUMODE, TOK_SENDUMODE, m_sendumode, MAXPARA);	add_Command(MSG_SMO, TOK_SMO, m_sendumode, MAXPARA);	MARK_AS_OFFICIAL_MODULE(modinfo);	return MOD_SUCCESS;}/* Is first run when server is 100% ready */DLLFUNC int MOD_LOAD(m_sendumode)(int module_load){	return MOD_SUCCESS;}/* Called when module is unloaded */DLLFUNC int MOD_UNLOAD(m_sendumode)(int module_unload){	if (del_Command(MSG_SENDUMODE, TOK_SENDUMODE, m_sendumode) < 0)	{		sendto_realops("Failed to delete command sendumode when unloading %s",				MOD_HEADER(m_sendumode).name);	}	if (del_Command(MSG_SMO, TOK_SMO, m_sendumode) < 0)	{		sendto_realops("Failed to delete command smo when unloading %s",				MOD_HEADER(m_sendumode).name);	}	return MOD_SUCCESS;	}/*** m_sendumode - Stskeeps**      parv[0] = sender prefix**      parv[1] = target**      parv[2] = message text** Pretty handy proc.. ** Servers can use this to f.x:**   :server.unreal.net SENDUMODE F :Client connecting at server server.unreal.net port 4141 usw..** or for sending msgs to locops.. :P*/DLLFUNC int m_sendumode(aClient *cptr, aClient *sptr, int parc, char *parv[]){	char *message;	char *p;	int i;	long umode_s = 0;	long snomask = 0;	aClient* acptr;	message = (parc > 3) ? parv[3] : parv[2];	if (parc < 3)	{		sendto_one(sptr, err_str(ERR_NEEDMOREPARAMS),		    me.name, parv[0], "SENDUMODE");		return 0;	}	if (!IsServer(sptr))	{		sendto_one(sptr, err_str(ERR_NOPRIVILEGES), me.name, parv[0]);		return 0;	}	sendto_serv_butone(IsServer(cptr) ? cptr : NULL,	    ":%s SMO %s :%s", parv[0], parv[1], message);	for (p = parv[1]; *p; p++)	{		umode_s = 0;				for(i = 0; i <= Usermode_highest; i++)		{			if (!Usermode_Table[i].flag)				continue;			if (Usermode_Table[i].flag == *p)			{				umode_s |= Usermode_Table[i].mode;				break;			}		}		if (i <= Usermode_highest)			continue;		for(i = 0; i <= Snomask_highest; i++)		{			if (Snomask_Table[i].flag == *p)			{				snomask |= Snomask_Table[i].mode;				break;			}		}	}	if (parc > 3)	    for(p = parv[2]; *p; p++)	{		for (i = 0; i <= Snomask_highest; i++)		{			if (Snomask_Table[i].flag == *p)			{				snomask |= Snomask_Table[i].mode;				break;			}		}	}	for(i = 0; i <= LastSlot; i++)	    if((acptr = local[i]) && IsPerson(acptr) && ((acptr->user->snomask & snomask) ||		(acptr->umodes & umode_s)))	{		sendto_one(acptr, ":%s NOTICE %s :%s", me.name, acptr->name, message);	}	return 0;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -