📄 m_sendumode.c
字号:
/* * Unreal Internet Relay Chat Daemon, src/modules/m_sendumode.c * (C) 2000-2001 Carsten V. Munk and the UnrealIRCd Team * Moved to modules by Fish (Justin Hammond) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 1, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */#include "config.h"#include "struct.h"#include "common.h"#include "sys.h"#include "numeric.h"#include "msg.h"#include "channel.h"#include <time.h>#include <sys/stat.h>#include <stdio.h>#include <stdlib.h>#include <string.h>#ifdef _WIN32#include <io.h>#endif#include <fcntl.h>#include "h.h"#include "proto.h"#ifdef STRIPBADWORDS#include "badwords.h"#endif#ifdef _WIN32#include "version.h"#endifDLLFUNC int m_sendumode(aClient *cptr, aClient *sptr, int parc, char *parv[]);/* Place includes here */#define MSG_SENDUMODE "SENDUMODE"#define TOK_SENDUMODE "AP"#define MSG_SMO "SMO"#define TOK_SMO "AU"ModuleHeader MOD_HEADER(m_sendumode) = { "sendumode", /* Name of module */ "$Id: m_sendumode.c,v 1.1.6.10 2006/12/22 21:10:33 syzop Exp $", /* Version */ "command /sendumode", /* Short description of module */ "3.2-b8-1", NULL };/* This is called on module init, before Server Ready */DLLFUNC int MOD_INIT(m_sendumode)(ModuleInfo *modinfo){ /* * We call our add_Command crap here */ add_Command(MSG_SENDUMODE, TOK_SENDUMODE, m_sendumode, MAXPARA); add_Command(MSG_SMO, TOK_SMO, m_sendumode, MAXPARA); MARK_AS_OFFICIAL_MODULE(modinfo); return MOD_SUCCESS;}/* Is first run when server is 100% ready */DLLFUNC int MOD_LOAD(m_sendumode)(int module_load){ return MOD_SUCCESS;}/* Called when module is unloaded */DLLFUNC int MOD_UNLOAD(m_sendumode)(int module_unload){ if (del_Command(MSG_SENDUMODE, TOK_SENDUMODE, m_sendumode) < 0) { sendto_realops("Failed to delete command sendumode when unloading %s", MOD_HEADER(m_sendumode).name); } if (del_Command(MSG_SMO, TOK_SMO, m_sendumode) < 0) { sendto_realops("Failed to delete command smo when unloading %s", MOD_HEADER(m_sendumode).name); } return MOD_SUCCESS; }/*** m_sendumode - Stskeeps** parv[0] = sender prefix** parv[1] = target** parv[2] = message text** Pretty handy proc.. ** Servers can use this to f.x:** :server.unreal.net SENDUMODE F :Client connecting at server server.unreal.net port 4141 usw..** or for sending msgs to locops.. :P*/DLLFUNC int m_sendumode(aClient *cptr, aClient *sptr, int parc, char *parv[]){ char *message; char *p; int i; long umode_s = 0; long snomask = 0; aClient* acptr; message = (parc > 3) ? parv[3] : parv[2]; if (parc < 3) { sendto_one(sptr, err_str(ERR_NEEDMOREPARAMS), me.name, parv[0], "SENDUMODE"); return 0; } if (!IsServer(sptr)) { sendto_one(sptr, err_str(ERR_NOPRIVILEGES), me.name, parv[0]); return 0; } sendto_serv_butone(IsServer(cptr) ? cptr : NULL, ":%s SMO %s :%s", parv[0], parv[1], message); for (p = parv[1]; *p; p++) { umode_s = 0; for(i = 0; i <= Usermode_highest; i++) { if (!Usermode_Table[i].flag) continue; if (Usermode_Table[i].flag == *p) { umode_s |= Usermode_Table[i].mode; break; } } if (i <= Usermode_highest) continue; for(i = 0; i <= Snomask_highest; i++) { if (Snomask_Table[i].flag == *p) { snomask |= Snomask_Table[i].mode; break; } } } if (parc > 3) for(p = parv[2]; *p; p++) { for (i = 0; i <= Snomask_highest; i++) { if (Snomask_Table[i].flag == *p) { snomask |= Snomask_Table[i].mode; break; } } } for(i = 0; i <= LastSlot; i++) if((acptr = local[i]) && IsPerson(acptr) && ((acptr->user->snomask & snomask) || (acptr->umodes & umode_s))) { sendto_one(acptr, ":%s NOTICE %s :%s", me.name, acptr->name, message); } return 0;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -