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📄 m_dummy.c

📁 Unreal irc 服务器源代码
💻 C
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/* * Module skeleton, by Carsten V. Munk 2001 <stskeeps@tspre.org> * May be used, modified, or changed by anyone, no license applies. * You may relicense this, to any license */#include "config.h"#include "struct.h"#include "common.h"#include "sys.h"#include "numeric.h"#include "msg.h"#include "channel.h"#include <time.h>#include <sys/stat.h>#include <stdio.h>#include <stdlib.h>#include <string.h>#ifdef _WIN32#include <io.h>#endif#include <fcntl.h>#include "h.h"#ifdef STRIPBADWORDS#include "badwords.h"#endif#ifdef _WIN32#include "version.h"#endifDLLFUNC int m_dummy(aClient *cptr, aClient *sptr, int parc, char *parv[]);/* Place includes here */#define MSG_DUMMY 	"DUMMY"	/* dummy */#define TOK_DUMMY 	"DU"	/* 127 4ever !;) */ModuleHeader MOD_HEADER(m_dummy)  = {	"dummy",	/* Name of module */	"$Id: m_dummy.c,v 1.1.6.10 2006/12/22 21:10:33 syzop Exp $", /* Version */	"command /dummy", /* Short description of module */	"3.2-b8-1",	NULL     };/* This is called on module init, before Server Ready */DLLFUNC int MOD_INIT(m_dummy)(ModuleInfo *modinfo){	/*	 * We call our add_Command crap here	*/	add_Command(MSG_DUMMY, TOK_DUMMY, m_dummy, MAXPARA);	return MOD_SUCCESS;}/* Is first run when server is 100% ready */DLLFUNC int MOD_LOAD(m_dummy)(int module_load){	return MOD_SUCCESS;}/* Called when module is unloaded */DLLFUNC int MOD_UNLOAD(m_dummy)(int module_unload){	if (del_Command(MSG_DUMMY, TOK_DUMMY, m_dummy) < 0)	{		sendto_realops("Failed to delete commands when unloading %s",				MOD_HEADER(m_dummy).name);	}	return MOD_SUCCESS;}DLLFUNC int m_dummy(aClient *cptr, aClient *sptr, int parc, char *parv[]){}

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