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📄 protoctl.txt

📁 Unreal irc 服务器源代码
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PROTOCTL Documentation (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com](As of Unreal3.2-beta11)The PROTOCTL command allows servers to negotiate protocol specific features when a linkoccurs. The PROTOCTL command is sent during a link before the SERVER and PASS commands. Thecommand contains tokens that list what protocols the server supports.PROTOCTL SPACE <token> SPACE ...UnrealIRCd supports several tokens that add additional protocol support to the server. Alist of all supported tokens and their function listed below.Token         Description------------------------------------------------------------------------------------------------NOQUIT        Informs the server it need not send out a QUIT for each user on the server              when an SQUIT occurs. Instead an SQUIT is sent out for each server that has              been disconnected from the network and the server can then assume all users              that were on those servers have left as well.TOKEN         Informs the server that it may send "tokenized commands", that is a shortened              name for the commands. This allows the server to save bandwidth by sending              less information to other servers. See doc/technical/token.txt for a list of              all commands and their respective token.NICKv2        Notifies the server that it supports the extended NICK command (version 2),              this command allows the server to specify more information in the NICK              command rather than having to send out a NICK, MODE, and CHGHOST              command. This token only affects a NICK command introducing a client, not one              in which a client is changing his/her nickname. The format for a NICKv2 NICK              command is:              :<sender> NICK <nickname> <hops> <TS> <username> <host> <server>                        <servicestamp> <umodes> <vhost> :<info>              If the user has no modes set the umodes parameter is a +, if the user has no              vhost set the vhost parameter is an *.SJOIN         SJOIN is an obsolete token that is only supported for backwards              compatibility. It should not be used.SJOIN2        SJOIN2 is an obsolete token that is only supported for backwards              compatibility. It should not be used.UMODE2        Informs the server that support for the UMODE2 command exists. The UMODE2              command is a shortened form of the MODE command but only applys to              usermodes. In a normal MODE command, when applied to usermodes, the nickname              is specified two times. Both as the sender prefix and as the first parameter,              UMODE2 solves this problem in order to save bandwidth, the format for UMODE2              is as follows:              :<sender> UMODE2 <modes>VL            Notifies the server that Vline information is included in the info field of              the SERVER command. Vline information consists of the protocol number of the              server and compiletime options supported. This allows denial of a server              based on version and/or features supported. The VL information is passed only              during connection, it is not filtered to other servers on the network, only              the uplink. The syntax for a VL supporting SERVER command is:              SERVER <servername> <hops> :U<protocol>-<versionflags> <info>              If an * appears for either protocol and/or versionflags no Vline checking is              done, this is often used by services programs where support for all versions              is desired. See doc/technical/vl.txt for a list of version flags and protocol              numbers. SJ3           Notifies the server that the SJOIN command with SJ3 syntax is              supported. SJOIN is used at link time to inform servers about the channels on              the server. It is a combination of the JOIN commands, and MODE commands              associated with distribution of channel information. The syntax for the SJOIN              command with SJ3 syntax is:              :<sender> SJOIN <ts> <chname> [<modes>] [<mode para> ...] :<[[*~@%+]member] ...                        [&"ban/except] ...>              The ts parameter is the time at which the channel, chname, was created. The              modes parameter is only included if modes are set, if not modes and mode para              are excluded. If modes exists and modes requiring parameters (+klLf) are set,              one mode para parameter is included for each value. The last parameter              specifies a list of channel members and the channel ban and except list. The              members are listed with the prefixes they have. * = +q, ~ = +a, @ = +o, % =              +h, + = +v. If no prefix is specified for the member then the user is a              normal user. The & prefix is used to denote a +b, and the " prefix denotes a              +e. It is important that if a & or " is encountered that you do not continue              to check that entry for other prefixes as a ban/except may contain *~@              characters which will intefere with prefixes.              When synching, if ts lower than the local value, the information supplied by              the remote server replaces the local (ie remove local +ohv that are not              recorded on the remote server). The opposite is true when the ts is              higher. Bans/excepts do not apply to the previous rule. If the ts is the              same, information is merged therefore the modes from both servers are added               together. If +l is set and both servers have different values, the highest is              choosen, for +f the highest of each param, N:M is chosen, and if one server              has * set, then it is included. For +k and +L the "highest" in a string               comparison is used.NS            When specified informs the server that numeric server names are              supported. Numeric server names are a base64 number that is associated with              each server. This number is used as a shorthand name for the server. It is              used in the server parameter of the NICK command and can also be used in the              prefix for a message. In the event that the prefix is an NS, rather than              using :<sender>, the format is @<ns> the ns should be translated into the              server name so that the message can be processed. The format for a SERVER              message (at sync time) that supports NS is:              SERVER <servername> <hops> :U<protocol>-<versionflags>-<numeric> <info>              The VL protocol must also be supported. The numeric is passed to all servers              on the network through the SERVER command using the syntax:              :<sender> SERVER <servername> <hops> <numeric> :<info>              Note: anywhere a :<sender> is expected an @<ns> may be received if the source              is a server. See doc/technical/base64.txt for information on the base64              system used.SJB64         This token allows timestamps to be specified in base64 notation to conserve              bandwidth. When SJB64 is supported, anywhere a timestamp can appear may be in              base64 notation. A base64 timestamp is preceeded by a ! to identify that it              is an sjb64 rather than a regular timestamp, if this is the case the              characters following the ! represent the timestamp in base64. See              doc/technical/base64.txt for information on the base64 system used.               ZIP           If both servers have this set then the link will be (zlib) compressed after              the SERVER message. If one of the servers does not have ZIP in his PROTOCTL              message then the link stays uncompressed.TKLEXT        This allows 10 instead of 8 parameters in TKL's for spamfilter, see s_kline.c              function m_tkl for more info on this (added in 3.2RC2).NICKIP        This token indicates that a (standard) base64 encoded IP address is included              in the NICK command. The IP is in binary network byte order formated and              encoded using the standard base64 algorithm. '*' is used if no IP is available.NICKCHARS     This specifies a list of language characters that are allowed in nicks.              USMARC codes are used, with a suffix if needed. See src/charsys.c for the full              list (ctrl+f, static LangList) of possible languages (2nd column).              The items in the list sent as NICKCHARS=.. must always be sorted.              If a server sends NICKCHARS= and if the remote parameters do not match the              charsets in use locally, then the server link is rejected.

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