📄 a29f040_v2sync.c
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/* * $QNXLicenseC: * Copyright 2007, QNX Software Systems. * * Licensed under the Apache License, Version 2.0 (the "License"). You * may not reproduce, modify or distribute this software except in * compliance with the License. You may obtain a copy of the License * at: http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTIES OF ANY KIND, either express or implied. * * This file may contain contributions from others, either as * contributors under the License or as licensors under other terms. * Please review this entire file for other proprietary rights or license * notices, as well as the QNX Development Suite License Guide at * http://licensing.qnx.com/license-guide/ for other information. * $ */#include <pthread.h>#include <sys/f3s_mtd.h>/* * Summary * * MTD Version: 2 only * Bus Width: 8-bit and 16-bit * Boot-Block?: Yes * * Description * * This is the only MTDv2 sync callout for AMD flash. */int f3s_a29f040_v2sync(f3s_dbase_t *dbase, f3s_access_t *access, uint32_t flags, uint32_t offset){ volatile uint8_t * memory; F3S_BASETYPE mask6 = (1 << 6) * flashcfg.device_mult; F3S_BASETYPE mask; F3S_BASETYPE status[2]; F3S_BASETYPE toggle; /* Obtain pointer to the sector */ memory = access->service->page(&access->socket, F3S_POWER_ALL, offset & amd_command_mask, NULL); if (memory == NULL) { fprintf(stderr, "(devf t%d::%s:%d) page() returned NULL for offset 0x%x\n", pthread_self(), __func__, __LINE__, offset); return (errno); } /* If DQ6 is still toggling */ status[0] = readmem(memory); status[1] = readmem(memory); toggle = (status[0] ^ status[1]) & mask6; if (toggle) { /* If DQ5 is *only* set on the chips that are still toggling */ mask = (status[0] & (toggle >> 1)) << 1; if (mask == toggle) { /* Look for toggling again */ status[0] = status[1]; status[1] = readmem(memory); /* If *any* of the same DQ6 bits are still toggling */ if ((status[0] ^ status[1]) & mask) { /* * At this point we know that any good erases have finished */ /* We have an error */ return (EFAULT); /* If DQ6 is still toggling */ } else if ((status[0] ^ status[1]) & mask6) { /* Not done yet */ return (EAGAIN); } /* Otherwise, DQ6 has stopped toggling */ /* Otherwise, some chips are still erasing */ } else { /* Not done yet */ return (EAGAIN); } } /* * We only get here if DQ6 is not toggling */ return (EOK);}
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