📄 audioplay.h
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/*********************************
* AudioPlay.h
* By L0op8ack@
*********************************/
#ifndef _AUDIOPLAY_H_
#define _AUDIOPLAY_H_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/*
#ifndef WAVE_FORMAT_GSM610
#define WAVE_FORMAT_GSM610 (0x0031)
#endif
*/
#include "AudioCodec.h"
#define WM_PLAYSOUND_STARTPLAYING WM_USER+600
#define WM_PLAYSOUND_STOPPLAYING WM_USER+601
#define WM_PLAYSOUND_PLAYBLOCK WM_USER+602
#define WM_PLAYSOUND_ENDTHREAD WM_USER+603
#define PLAYBUFFER SIZE_AUDIO_PACKED
class CAudioPlay : public CWinThread
{
DECLARE_DYNCREATE(CAudioPlay)
public:
/*
For GSM WAVE FORMAT uncomment this..and comment next line...
struct wave
{
WAVEFORMATEX wfx;
WORD wSamplesPerBlock;
}m_WaveFormatEx;
*/
// char m_AudioUnComped[SIZE_AUDIO_FRAME];
WAVEFORMATEX m_WaveFormatEx;
BOOL Playing;
HWAVEOUT m_hPlay;
CDialog *pDlg;
int m_Count;
CCriticalSection m_cs;
CAudioPlay();
CAudioPlay(CDialog *dlg);
virtual ~CAudioPlay();
BOOL InitInstance();
int ExitInstance();
LPWAVEHDR CreateWaveHeader(CString mesg);
void ProcessSoundData(short int *sound, DWORD dwSamples);
afx_msg LRESULT OnStartPlaying(WPARAM wParam, LPARAM lParam);
afx_msg LRESULT OnStopPlaying(WPARAM wParam, LPARAM lParam);
afx_msg LRESULT OnEndPlaySoundData(WPARAM wParam, LPARAM lParam);
afx_msg LRESULT OnWriteSoundData(WPARAM wParam, LPARAM lParam);
afx_msg LRESULT OnEndThread(WPARAM wParam, LPARAM lParam);
DECLARE_MESSAGE_MAP()
};
#endif
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