📄 optionaudiodlg.cpp
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// OptionAudioDlg.cpp : implementation file
//
#include "stdafx.h"
#include "VISMCU.h"
#include "OptionAudioDlg.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// COptionAudioDlg dialog
COptionAudioDlg::COptionAudioDlg(CWnd* pParent /*=NULL*/)
: CDialog(COptionAudioDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(COptionAudioDlg)
m_jitter = 0;
m_preferredCodec = -1;
m_silenceDetection = -1;
m_threshold = 0;
//}}AFX_DATA_INIT
}
void COptionAudioDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(COptionAudioDlg)
DDX_Control(pDX, IDC_SILENCE_DETECTION, m_ctlSilenceDetection);
DDX_Control(pDX, IDC_PREFERRED_CODEC, m_ctlPreferredCodec);
DDX_Text(pDX, IDC_JITTER, m_jitter);
DDV_MinMaxDWord(pDX, m_jitter, 30, 1000);
DDX_CBIndex(pDX, IDC_PREFERRED_CODEC, m_preferredCodec);
DDX_CBIndex(pDX, IDC_SILENCE_DETECTION, m_silenceDetection);
DDX_Text(pDX, IDC_THRESHOLD, m_threshold);
DDV_MinMaxDWord(pDX, m_threshold, 0, 100);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(COptionAudioDlg, CDialog)
//{{AFX_MSG_MAP(COptionAudioDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// COptionAudioDlg message handlers
BOOL COptionAudioDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
CMainFrame *mainFrm=(CMainFrame*)AfxGetMainWnd();
char name[20]="";
for(DWORD i=0;i<mainFrm->m_pep->GetAudioCodecCount();i++)
{
mainFrm->m_pep->GetAudioCodecName(i,name,20);
m_ctlPreferredCodec.AddString(name);
}
m_ctlSilenceDetection.AddString("不使用");
m_ctlSilenceDetection.AddString("手动");
m_ctlSilenceDetection.AddString("自动");
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
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