📄 charbar.h
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#if !defined(AFX_CHARBAR_H__1C4960F0_8CC5_41D8_B2DA_0A049080F862__INCLUDED_)
#define AFX_CHARBAR_H__1C4960F0_8CC5_41D8_B2DA_0A049080F862__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// charbar.h : header file
/*****************************************************************
//作者:赵明
//EMAIL:zmpapaya@hotmail.com;papaya_zm@sina.com
/****************************************************************/
/////////////////////////////////////////////////////////////////////////////
// charbar window
//The CDialogBar class provides the functionality of a Windows modeless dialog box in a control bar. A dialog bar resembles a dialog box in that it contains standard Windows controls that the user can tab between. Another similarity is that you create a dialog template to represent the dialog bar.
//我猜,此类对应的是位于视的下方的那两个子窗口之一的,那个用来发送消息的“发送窗口”。
//需要注意的是:那两个子窗口都是框架类的子窗口,而并不是视类的子窗口。
class charbar : public CDialogBar
{
// Construction
public:
charbar();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(charbar)
virtual BOOL PreTranslateMessage(MSG* pMsg);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~charbar();
// Generated message map functions
protected:
//{{AFX_MSG(charbar)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHARBAR_H__1C4960F0_8CC5_41D8_B2DA_0A049080F862__INCLUDED_)
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