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📄 xunaelsfkdlg.cpp

📁 自己动手编的俄罗斯方块游戏。 具有开始、暂停、继续、结束、记分、七种图形方块的变换和不同下落速度等功能。 在游戏窗口下方设置四个用鼠标控制的按键
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// XuNaElsFKDlg.cpp : implementation file
//

#include "stdafx.h"
#include "XuNaElsFK.h"
#include "XuNaElsFKDlg.h"
#include "GameAboutDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define M 13
#define N 20
#define V 34

int G[M][N];
int Run_Time=0;

#define Clear_away  one(0,object.x, object.y)
int X=47,Y=40,r=25;
COLORREF BackColor=RGB(200,140,140);

OBJECT   object;
int a0,a1,a2,a3,a4,a5,a6,a7; int ZZ;

OBJECT   object2;
int b0,b1,b2,b3,b4,b5,b6,b7; int ZZ2;

OBJECT   object3;
int c0,c1,c2,c3,c4,c5,c6,c7; int ZZ3;



int Runing=0,Score=0;
int X1=250,X2=300;int OK_X=960,OK_Y=20,sizeZ=40;

int J_x=430,J_y=245;
int m_a=435,m_b=95;
int Back;
   
CPoint pointo,poinfrom; 	  


CPoint p1,pp;
CRect rect;  
CRect desktopRect;
int Read=1;
int m_W,m_H;int LW,LH;

CPoint ooo;
CRect rect0;//桌面大小
CRect rectO;//窗口大小
CPoint rectp;//鼠标位置
CPoint recto;//窗口位置

CRect So,Si,Sj; 
float R=0.15f; 
int T=30,Set=0;
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	virtual void OnOK();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CXuNaElsFKDlg dialog

CXuNaElsFKDlg::CXuNaElsFKDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CXuNaElsFKDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CXuNaElsFKDlg)
	m_fenshu = 0;
	stopflag = false;
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CXuNaElsFKDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CXuNaElsFKDlg)
	DDX_Text(pDX, IDC_EDIT1, m_fenshu);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CXuNaElsFKDlg, CDialog)
	//{{AFX_MSG_MAP(CXuNaElsFKDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_COMMAND(IDM_DINANDU, OnDinandu)
	ON_COMMAND(IDM_ZHONGNANDU, OnZhongnandu)
	ON_COMMAND(IDM_GAONANDU, OnGaonandu)
	ON_WM_CANCELMODE()
	ON_WM_CHAR()
	ON_WM_KEYDOWN()
	ON_WM_TIMER()
	ON_BN_CLICKED(IDC_START, OnStart)
	ON_BN_CLICKED(IDC_STOP, OnStop)
	ON_BN_CLICKED(IDD_CONTINUE, OnContinue)
	ON_BN_CLICKED(IDC_EXIT, OnExit)
	ON_COMMAND(IDM_YOUXIIMF, OnYouxiimf)
	ON_COMMAND(IDM_ZUOZHEIMF, OnZuozheimf)
	ON_COMMAND(IDM_START, OnStart)
	ON_COMMAND(IDM_STOP, OnStop)
	ON_COMMAND(IDM_CONTINUE, OnContinue)
	ON_COMMAND(IDM_EXIT, OnExit)
	ON_WM_ERASEBKGND()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CXuNaElsFKDlg message handlers

BOOL CXuNaElsFKDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CXuNaElsFKDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CXuNaElsFKDlg::OnPaint() 
{
if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		

	/*	CDC *pDC = GetDC();
		
	
		
		CRect rect;
		CBrush brush;
		GetClientRect(&rect);



		if (bitmap.GetSafeHandle() == NULL) {
			bitmap.LoadBitmap(IDB_BITMAP1);
		}
		brush.CreatePatternBrush(&bitmap);
		pDC->SelectObject(&brush);
		pDC->Rectangle(&rect);
		*/
		
		Shape();
		//ReleaseDC(pDC);
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CXuNaElsFKDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CXuNaElsFKDlg::OnDinandu() 
{
	// TODO: Add your command handler code here
	Run_Time= 500;
}

void CXuNaElsFKDlg::OnZhongnandu() 
{
	// TODO: Add your command handler code here
    Run_Time = 300;	
}

void CXuNaElsFKDlg::OnGaonandu() 
{
	// TODO: Add your command handler code here
	Run_Time = 200;
}

 
//DEL void CXuNaElsFKDlg::OnStop() 
//DEL {
//DEL 	// TODO: Add your command handler code here
//DEL 	stopflag = true;
//DEL 	SetTimer(11,100000,NULL);
//DEL 	return;
//DEL }

//DEL void CXuNaElsFKDlg::OnContinue() 
//DEL {
//DEL 	// TODO: Add your command handler code here
//DEL 	stopflag = false;
//DEL 	SetTimer(11,Run_Time,NULL);
//DEL }

//DEL void CXuNaElsFKDlg::OnExit() 
//DEL {
//DEL 	// TODO: Add your command handler code here
//DEL 	CXuNaElsFKDlg::OnCancel();
//DEL }



void CXuNaElsFKDlg::ChangeShape(OBJECT object)
{
    int z[4][2]={0},i,j,k;
	if(Runing==0){OnDestroy();return;}//

	do{
	switch(object.group)
	{
	case 1:  ZZ=0; z[1][0]=1;z[1][1]=0; z[2][0]=0;z[2][1]=1;z[3][0]=1;z[3][1]=1;break;
	case 2:  ZZ++; ZZ%=4;
			switch(ZZ)
			{	case 0:  z[1][0]=-1;z[1][1]=0; z[2][0]=1;z[2][1]=0;z[3][0]=-1;z[3][1]=-1;break;
				case 1:  z[1][0]=0;z[1][1]=1; z[2][0]=0;z[2][1]=-1;z[3][0]=1;z[3][1]=-1;break;
				case 2:  z[1][0]=-1;z[1][1]=0; z[2][0]=1;z[2][1]=0;z[3][0]=1;z[3][1]=1;break;
				case 3:	 z[1][0]=0;z[1][1]=-1; z[2][0]=0;z[2][1]=1;z[3][0]=-1;z[3][1]=1;break;
			}
			break;
	case 3:  ZZ++; ZZ%=4;
			switch(ZZ)
			{	case 0:  z[1][0]=-1;z[1][1]=0; z[2][0]=1;z[2][1]=0;z[3][0]=1;z[3][1]=-1;break;
				case 1:  z[1][0]=0;z[1][1]=1; z[2][0]=0;z[2][1]=-1;z[3][0]=1;z[3][1]=1;break;
				case 2:  z[1][0]=-1;z[1][1]=0; z[2][0]=1;z[2][1]=0;z[3][0]=-1;z[3][1]=1;break;
				case 3:	 z[1][0]=0;z[1][1]=-1; z[2][0]=0;z[2][1]=1;z[3][0]=-1;z[3][1]=-1;break;
			}
			break;
	case 4:  ZZ++; ZZ%=2;
			switch(ZZ)
			{	case 1:z[1][0]=0;z[1][1]=-1; z[2][0]=0;z[2][1]=2;z[3][0]=0;z[3][1]=1;break;
				case 0:z[1][0]=1;z[1][1]=0; z[2][0]=2;z[2][1]=0;z[3][0]=-1;z[3][1]=0;break;
			}
			break;
	case 5:  ZZ++; ZZ%=2;
			switch(ZZ)
			{	case 1:z[1][0]=0;z[1][1]=-1; z[2][0]=1;z[2][1]=0;z[3][0]=1;z[3][1]=1;break;
				case 0:z[1][0]=0;z[1][1]=1; z[2][0]=-1;z[2][1]=1;z[3][0]=1;z[3][1]=0;break;
			}
			break;
	case 6:  ZZ++; ZZ%=2;
			switch(ZZ)
			{	case 1:z[1][0]=0;z[1][1]=1; z[2][0]=1;z[2][1]=0;z[3][0]=1;z[3][1]=-1;break;
				case 0:z[1][0]=-1;z[1][1]=0; z[2][0]=0;z[2][1]=1;z[3][0]=1;z[3][1]=1;break;
			}
			break;
	case 7: ZZ++;  ZZ%=4;
			switch(ZZ)
			{	case 0:z[1][0]=0;z[1][1]=-1; z[2][0]=1;z[2][1]=0;z[3][0]=-1;z[3][1]=0;break;
				case 1:z[1][0]=0;z[1][1]=1; z[2][0]=0;z[2][1]=-1;z[3][0]=1;z[3][1]=0;break;
				case 2:z[1][0]=0;z[1][1]=1; z[2][0]=-1;z[2][1]=0;z[3][0]=1;z[3][1]=0;break;
				case 3:z[1][0]=-1;z[1][1]=0; z[2][0]=0;z[2][1]=1;z[3][0]=0;z[3][1]=-1;break;
			}
			break;
	}
	int t[8];for(i=0,k=0;i<4;i++)for(j=0;j<2;j++) {t[k]=z[i][j];k++;}
	InPut(object,t); 

	}
	while(check2()||check1());
}

int CXuNaElsFKDlg::Check(CPoint p, CRect rect)
{
    if(p.x>=rect.left&&p.x<=rect.right&&p.y>=rect.top&&p.y<=rect.bottom) return 1;		
	else return 0;
}

int CXuNaElsFKDlg::check1()
{
    if(object.x+a2>M-1||object.x+a4>M-1||object.x+a6>M-1
		||object.x+a2<0||object.x+a4<0||object.x+a6<0)
		return 1;
	else if( G[object.x+a0][object.y+a1]||G[object.x+a2][object.y+a3]
		||G[object.x+a4][object.y+a5]||G[object.x+a6][object.y+a7]) 
		return 1;
	else return 0;
}

int CXuNaElsFKDlg::check2()
{
    if(object.y+a3>N-1||object.y+a5>N-1||object.y+a7>N-1
		||object.y+a3<0||object.y+a5<0||object.y+a7<0)
		return 1;
	else if( G[object.x+a0][object.y+a1]||G[object.x+a2][object.y+a3]
			||G[object.x+a4][object.y+a5]||G[object.x+a6][object.y+a7]) 
		return 1;
	else return 0;
}

int CXuNaElsFKDlg::check3()
{
    if(object.y>N-1||object.y+a3>N-1||object.y+a5>N-1||object.y+a7>N-1)
		return 1;
	else if(G[object.x+a0][object.y+a1]||G[object.x+a2][object.y+a3]
			||G[object.x+a4][object.y+a5]||G[object.x+a6][object.y+a7] )		
		return 1;	
	else return 0;

}

void CXuNaElsFKDlg::Clear(int a, int b)
{
    one(0,object.x+a, object.y+b);
}

void CXuNaElsFKDlg::ClearUp()
{
    CDC *pDC=GetDC();  ASSERT(pDC!=NULL);

	COLORREF  color=RGB(255,255,255);
	CPen   pen;
	CBrush brush;
	pen.CreatePen (PS_SOLID,1,color);
	brush.CreateSolidBrush (color);
	pDC->SelectObject (pen);
	pDC->SelectObject (brush);
	pDC->Rectangle(J_x,J_y,J_x+85,J_y+140);
	DeleteObject(brush);DeleteObject(pen);
	ReleaseDC(pDC);
}

void CXuNaElsFKDlg::cout(int a1, int x, int y)
{
    char ch[10];
	CDC *pDC=GetDC();  ASSERT(pDC!=NULL);

	if(a1==-1) pDC->TextOut(x,y,"-1");
	else if (a1==0) pDC->TextOut(x,y,"0");
	else {gcvt(a1,10,ch);pDC->TextOut(x,y,ch);}
	ReleaseDC(pDC);
}

void CXuNaElsFKDlg::DeleteGroup(OBJECT object)
{
    if(Runing==0){OnDestroy();return;}
		Clear(a0,a1);
		Clear(a2,a3);
		Clear(a4,a5);
		Clear(a6,a7);
}

void CXuNaElsFKDlg::InPut(OBJECT object, int t[])
{
    a0=t[0];a1=t[1];a2=t[2];a3=t[3];
	a4=t[4];a5=t[5];a6=t[6];a7=t[7];
}

void CXuNaElsFKDlg::KeepData()
{
    G[object.x+a0][object.y+a1]=object.Type;
	G[object.x+a2][object.y+a3]=object.Type;
	G[object.x+a4][object.y+a5]=object.Type;
	G[object.x+a6][object.y+a7]=object.Type;
	
	int i,j,k,p,q,o=0;
	for(i=0;i<M;i++) if(G[i][1]>0||G[i][0]>0)
	{Runing=0;AfxMessageBox("游戏结束!请重新开始。");return;}//

	for(j=N-1;j>=0;j--)
	{	for(i=0,k=0;i<M;i++) if(G[i][j]>0) k++;
		if(k==M)
		{	o++;
			for(p=j;p>=1;p--)for(q=0;q<M;q++)
			{G[q][p]=G[q][p-1];one(G[q][p],q,p);}

			for(q=0;q<M;q++) {G[q][0]=0;one(G[q][p],q,p);}
			j++;Score+=100*o;
		}
	}
}

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