📄 connectthread.h
字号:
// ConnectThread.h : header file
#if !defined(AFX_CONNECTT_H__B7C54BD2_A555_11D0_8996_00AA00B92B2E__INCLUDED_)
#define AFX_CONNECTT_H__B7C54BD2_A555_11D0_8996_00AA00B92B2E__INCLUDED_
#include "ConnectSocket.h" // Added by ClassView
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CConnectThread : public CWinThread
{
DECLARE_DYNCREATE(CConnectThread)
protected:
CConnectThread(); // protected constructor used by dynamic creation
// Attributes
public:
void IncReceivedBytes(int nBytes);
void IncSentBytes(int nBytes);
static VOID CALLBACK TimerProc(HWND hwnd, UINT uMsg, UINT uIDEvent, DWORD dwTime);
// Operations
public:
void UpdateStatistic(int nType);
CString m_strRemoteHost;
CWnd *m_pWndServer;
// Used to pass the socket handle from the main thread to this thread.
SOCKET m_hSocket;
// CSocket derived class that handles the connection.
CConnectSocket m_ConnectSocket;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CConnectThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
UINT m_nTimerID;
virtual ~CConnectThread();
int m_nReceivedBytes;
int m_nSentBytes;
CTime m_LastDataTransferTime;
// Generated message map functions
//{{AFX_MSG(CConnectThread)
//}}AFX_MSG
LRESULT OnThreadMessage(WPARAM wParam, LPARAM lParam);
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CONNECTT_H__B7C54BD2_A555_11D0_8996_00AA00B92B2E__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -