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📄 ai1.java

📁 java小游戏代码
💻 JAVA
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// 程序:角色追踪移动
// 范例文件:AI1.java

import java.awt.*;
import java.applet.*;
import java.awt.event.*;

class Sprite
{
   int spriteX,spriteY,VX,VY;
   AI1 Game;
   Image    UFO, Beast;

   public Sprite(Image UFO, Image Beast,AI1 Game)
   {
      this.Game = Game; 
      this.UFO = UFO;
      this.Beast = Beast;

      spriteX   = 0;
      spriteY   = 0;
      VX        = 0;
      VY        = 0;
   }

   public void updateState()
   {
      if(spriteX + 25 > Game.getX())
         VX = -1;
      else if(spriteX + 25 < Game.getX())
         VX = 1;
      else
         VX = 0;

      if(spriteY + 25 > Game.getY())
         VY = -1;
      else if(spriteY + 25 < Game.getY())
         VY = 1;
      else
         VY = 0;

      spriteX = spriteX + VX;
      spriteY = spriteY + VY;
   }

   public void paintSprite(Graphics g)
   {  
      g.drawImage(Beast,spriteX,spriteY,80,80,Game);
      g.drawImage(UFO,Game.getX(),Game.getY(),50, 50,Game);
   }
}

public class AI1 extends Applet 
       implements Runnable,MouseListener,MouseMotionListener
{
   int      mouseX,mouseY,AppletWidth,AppletHeight;   
   Image    OffScreen, UFO, Beast;
   Thread   newThread; 
   Graphics drawOffScreen;
   boolean  update;
 
   Sprite   S;

   public void init()
   {
      mouseX       = 0;
      mouseY       = 0;
      AppletWidth  = getSize().width;
      AppletHeight = getSize().height;
      update       = false;


      UFO   = getImage(getDocumentBase(),"Images/6.gif");
      Beast      = getImage(getDocumentBase(),"Images/1.gif");
      S            = new Sprite(UFO,Beast,this);   //建立追踪Sprite

      addMouseListener(this);            //注册事件处理函数
      addMouseMotionListener(this);


      //建立次画面
      OffScreen      = createImage(AppletWidth,AppletHeight);
      drawOffScreen  = OffScreen.getGraphics();
   }

   public void start()                    //start()函数  
   {
      newThread = new Thread(this);       //建立与启动新线程
      newThread.start();
   }

   public void stop()                     //stop()函数
   {
      newThread = null;                   //将线程设为null
   }

   public void paint(Graphics g)
   {
      //只清除此部分区域的图像
      drawOffScreen.clearRect(0,0,AppletWidth,AppletHeight);

      //绘制Sprite到次画面中
      S.paintSprite(drawOffScreen);
           
      //将次画面贴到主画面上
      g.drawImage(OffScreen,0,0,this); 
   }

   public void update(Graphics g)         //update()函数
   {
      paint(g);                           //只单纯呼叫paint()函数
   }

   public void run()
   {
      while(newThread != null)
      {
         repaint();                       //重绘图像

         try
         {
            Thread.sleep(33);             //暂停33毫秒
         }
         catch(InterruptedException E){ }

         if(update)
            S.updateState();              //更改Sprite
      }
   }

   //==================================================================
   public int getX()    //让Sprite取得鼠标X坐标
   {
      return mouseX;
   }

   public int getY()    //让Sprite取得鼠标Y坐标
   {
      return mouseY;
   }

   //=====实现MouseListener界面=======================================
   public void mouseExited(MouseEvent e)      //鼠标离开Component
   {
      update = false;                         //不更改Sprite
   }
   
   public void mouseClicked(MouseEvent e){}   //鼠标按键被按下后放开
   
   public void mouseEntered(MouseEvent e)     //鼠标进入Component
   {
      update = true;                          //更改Sprite
   }
   
   public void mousePressed(MouseEvent e){}   //鼠标按键被按下
   
   public void mouseReleased(MouseEvent e){}  //鼠标按键放开
  
   //=====实现MouseMotionListener界面=================================
   public void mouseMoved(MouseEvent e)       //鼠标移动时
   {
      mouseX = e.getX();                      //取得鼠标X坐标
      mouseY = e.getY();                      //取得鼠标Y坐标
      showStatus("(" + mouseX + "," + mouseY + ")");
   }  
 
   public void mouseDragged(MouseEvent e){}   //鼠标拖曳时 
}

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