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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"><html xmlns="http://www.w3.org/1999/xhtml" version="-//W3C//DTD XHTML 1.1//EN" xml:lang="en"><head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <title>Prototype Window Class : Debug</title> <!-- Prototype Window Class Part --> <script type="text/javascript" src="../javascripts/prototype.js"> </script> <script type="text/javascript" src="../javascripts/effects.js"> </script> <script type="text/javascript" src="../javascripts/window.js"> </script> <script type="text/javascript" src="../javascripts/debug.js"> </script> <script type="text/javascript" src="../javascripts/extended_debug.js"> </script> <link href="../themes/default.css" rel="stylesheet" type="text/css" > </link> <link href="../themes/debug.css" rel="stylesheet" type="text/css" > </link> <!-- Doc Part--> <link href="stylesheets/style.css" rel="stylesheet" type="text/css" > </link> <script type="text/javascript" src="js/application.js"> </script> </head><body> <script>Application.insertNavigation('debug')</script> <div class="content"> In addtion of <tt>window.js</tt>, there is a little javascript <tt>debug.js</tt> more usefull than the alert javascript function to display debug information.There are few functions:<ul> <li> <tt>showDebug()</tt> : to open the debug window.</li> <li> <tt>hideDebug()</tt> to remove it.</li> <li> <tt>debug(message, reverse)</tt>: to display a message in the debug window. reverse is optional if you want to append text at the beginning of the window instead of the end.</li> <li> <tt>clearDebug()</tt>: to clear debug window content.</li></ul>Just add this lines in your HTML page<xmp><script type="text/javascript" src="/javascripts/prototype.js"> </script><script type="text/javascript" src="/javascripts/window.js"> </script><script type="text/javascript" src="/javascripts/debug.js"> </script><link href="/stylesheets/themes/default.css" rel="stylesheet" type="text/css"></link><link href="/stylesheets/themes/debug.css" rel="stylesheet" type="text/css"></link></xmp><br/>And this in your code<xmp><script>showDebug()</script></xmp><br/>This window uses setCookie() to save its size and position. You will see after using it you cannot live without :).<br/><a href="javascript:showDebugWindow()">Click here</a> to open the debug window that displays mouse coordinates.<script>var mouseTracker = null;var MouseTracker = Class.create();MouseTracker.prototype = { initialize: function() { this.eventMouseMove = this.mouseMoved.bindAsEventListener(this); Event.observe(document, "mousemove", this.eventMouseMove); }, destroy: function() { Event.stopObserving(document, "mousemove", this.eventMouseMove); }, mouseMoved: function(event) { var pointer = [Event.pointerX(event), Event.pointerY(event)]; clearDebug(); debug("Mouse : " + pointer[0] + "," + + pointer[1]); }}function showDebugWindow() { if (mouseTracker == null) mouseTracker = new MouseTracker(); hideDebug(); showDebug();}</script><h2 id="addon">Add on</h2>Nick Hemsley has done a nice add-on to the debug window that allows you to inspect any object.<br/><a href="javascript:editAddOn()">Click here</a> to inspect the H2 "Add on" title.<script>function editAddOn(){ if (mouseTracker != null) { mouseTracker.destroy(); mouseTracker = null; } showDebug(); clearDebug(); inspect($('addon'));}</script><h2 id="addon">Add on - extended</h2>Jason Pollard has included the Nick's add-on inside the window debug by adding a "inspect" icon in the top bar. <br/>Click on the <img src="../themes/default/inspect.gif"> icon and then click on an element in the page you want to inspect.<br/>He has also included an eval text field with history (use up and down keys).<br/><br/>To use it just include <tt>extended_debug.js</tt> after <tt>debug.js</tt>.<br/><a href="javascript:showExtendedDebug()">Click here</a> to open the extended debug window.</div></body></html>
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