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📄 first.cpp

📁 自己写的一个仿瑞星界面,没有什么具体功能,请不要见笑
💻 CPP
字号:
// First.cpp : implementation file
//

#include "stdafx.h"
#include "rising.h"
#include "First.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CFirst dialog


CFirst::CFirst(CWnd* pParent /*=NULL*/)
	: CDialog(CFirst::IDD, pParent)
{
	//{{AFX_DATA_INIT(CFirst)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CFirst::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CFirst)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
	DDX_Control(pDX, IDC_BUTTON1, m_btnCheck);
	DDX_Control(pDX, IDC_BUTTON2, m_btnKill);
	DDX_Control(pDX, IDC_BUTTON3, m_btnUpdate);
	DDX_Control(pDX, IDC_BUTTON4, m_btnService);
}


BEGIN_MESSAGE_MAP(CFirst, CDialog)
	//{{AFX_MSG_MAP(CFirst)
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CFirst message handlers

BOOL CFirst::OnInitDialog() 
{
	CDialog::OnInitDialog();

	m_bmpBackground.LoadBitmap(IDB_BITMAP3);

	m_btnCheck.SetIcon(IDI_ICON1, IDI_ICON1);
	m_btnCheck.SetFlat(TRUE);
	m_btnCheck.DrawBorder(FALSE);
	m_btnCheck.DrawTransparent(TRUE);

	m_btnKill.SetIcon(IDI_ICON2, IDI_ICON2);
	m_btnKill.SetFlat(TRUE);
	m_btnKill.DrawBorder(FALSE);
	m_btnKill.DrawTransparent(TRUE);

	m_btnUpdate.SetIcon(IDI_ICON3, IDI_ICON3);
	m_btnUpdate.SetFlat(TRUE);
	m_btnUpdate.DrawBorder(FALSE);
	m_btnUpdate.DrawTransparent(TRUE);

	m_btnService.SetIcon(IDI_ICON4, IDI_ICON4);
	m_btnService.SetFlat(TRUE);
	m_btnService.DrawBorder(FALSE);
	m_btnService.DrawTransparent(TRUE);
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CFirst::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	
	// TODO: Add your message handler code here
	CDC dcMem; 
    dcMem.CreateCompatibleDC(&dc);     //创建与对话框dc兼容的内存dc

    CRect rect;
    GetClientRect(&rect);

    BITMAP bitMap;
    m_bmpBackground.GetBitmap(&bitMap);

    CBitmap *pbmpOld=dcMem.SelectObject(&m_bmpBackground);    //将背景位图选入内存dc中
    dc.StretchBlt(0,0,rect.Width(),rect.Height(),&dcMem,0,0,bitMap.bmWidth,bitMap.bmHeight,SRCCOPY);     //将内存dc中的位图拉伸显示在对话框的dc中
    //dc.BitBlt(0,0,rect.Width(),rect.Height(),&dcMem,0,0,SRCCOPY);

	// Do not call CDialog::OnPaint() for painting messages
	// Do not call CDialog::OnPaint() for painting messages
}

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