📄 first.cpp
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// First.cpp : implementation file
//
#include "stdafx.h"
#include "rising.h"
#include "First.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFirst dialog
CFirst::CFirst(CWnd* pParent /*=NULL*/)
: CDialog(CFirst::IDD, pParent)
{
//{{AFX_DATA_INIT(CFirst)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CFirst::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CFirst)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
DDX_Control(pDX, IDC_BUTTON1, m_btnCheck);
DDX_Control(pDX, IDC_BUTTON2, m_btnKill);
DDX_Control(pDX, IDC_BUTTON3, m_btnUpdate);
DDX_Control(pDX, IDC_BUTTON4, m_btnService);
}
BEGIN_MESSAGE_MAP(CFirst, CDialog)
//{{AFX_MSG_MAP(CFirst)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFirst message handlers
BOOL CFirst::OnInitDialog()
{
CDialog::OnInitDialog();
m_bmpBackground.LoadBitmap(IDB_BITMAP3);
m_btnCheck.SetIcon(IDI_ICON1, IDI_ICON1);
m_btnCheck.SetFlat(TRUE);
m_btnCheck.DrawBorder(FALSE);
m_btnCheck.DrawTransparent(TRUE);
m_btnKill.SetIcon(IDI_ICON2, IDI_ICON2);
m_btnKill.SetFlat(TRUE);
m_btnKill.DrawBorder(FALSE);
m_btnKill.DrawTransparent(TRUE);
m_btnUpdate.SetIcon(IDI_ICON3, IDI_ICON3);
m_btnUpdate.SetFlat(TRUE);
m_btnUpdate.DrawBorder(FALSE);
m_btnUpdate.DrawTransparent(TRUE);
m_btnService.SetIcon(IDI_ICON4, IDI_ICON4);
m_btnService.SetFlat(TRUE);
m_btnService.DrawBorder(FALSE);
m_btnService.DrawTransparent(TRUE);
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CFirst::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
CDC dcMem;
dcMem.CreateCompatibleDC(&dc); //创建与对话框dc兼容的内存dc
CRect rect;
GetClientRect(&rect);
BITMAP bitMap;
m_bmpBackground.GetBitmap(&bitMap);
CBitmap *pbmpOld=dcMem.SelectObject(&m_bmpBackground); //将背景位图选入内存dc中
dc.StretchBlt(0,0,rect.Width(),rect.Height(),&dcMem,0,0,bitMap.bmWidth,bitMap.bmHeight,SRCCOPY); //将内存dc中的位图拉伸显示在对话框的dc中
//dc.BitBlt(0,0,rect.Width(),rect.Height(),&dcMem,0,0,SRCCOPY);
// Do not call CDialog::OnPaint() for painting messages
// Do not call CDialog::OnPaint() for painting messages
}
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